Can you tell which 'Cafe World' link you should click to get to the actual game? How many times have you thought you were going to a game and ended up on a random fan page instead?
That's where Game Finder enters the picture. This new Facebook app from Games.com is designed to help you find your favorite social games (or discover new ones) without the confusion. To search, simply go to http://apps.facebook.com/game-finder/ and type in the game of the game you're looking for. Your search results will lead you directly back to the game and not some random page.
facebook apps games.com But wait; there's more. Our goal with this app is to also help you make it easier to discover new Facebook games, and -- for now -- you can do that by browsing through games by the following genres: Virtual World, Card Games, Role-Playing, Action & Arcade, Word, Board and Other. You can sort by Most Popular, Alphabetical and New to take a peek at different games as well.
facebook browse games
We'll be tweaking this app with some more nifty ways to help you discover new games. In the meantime, head to Game Finder to play and discover new Facebook games.
Oh yeah, don't forget to sign up to win a Games.com branded Snuggie. We wear them at work all of the time and they are perfect for when it's cold but you need your hands free to play games. Winner!
Hiển thị các bài đăng có nhãn facebook games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn facebook games. Hiển thị tất cả bài đăng
Thứ Sáu, 3 tháng 2, 2012
Games.com launches Game Finder Facebook app
Nhãn:
facebook apps,
facebook game finder,
facebook games,
FacebookApps,
FacebookGameFinder,
FacebookGames,
games.com,
social games,
SocialGames
Thứ Năm, 2 tháng 2, 2012
Digital Chocolate offers sneak peek at newest Facebook game - but what is it?
Digital Chocolate has been on an absolute roll recently, releasing three new games on Facebook just last week (two of which, Hollywood City and Vegas City, are Millionaire City clones - the third, Island God, is not). And while they haven't launched another game just yet, they are apparently going to quite soon, as this morning, we received an image from the developer detailing their newest game.
We weren't given a name, a genre, or any details other than this picture. All we know is that the game will be coming "very soon."
That being the case, help us speculate in as to what this game could be about - a WoW-style RPG? A text-based game in the same vein as Mafia Wars?
[UPDATE]: We've been given a tip as to what the title of this newest game might be, as there is an as-of-this-writing empty sub-forum on the Digital Chocolate forums that pertains to a game called "Ninjas Rising." Now, we have no official word as to whether or not this will be the actual name of the game, but in the interest of full disclosure, there it is.
We weren't given a name, a genre, or any details other than this picture. All we know is that the game will be coming "very soon."
That being the case, help us speculate in as to what this game could be about - a WoW-style RPG? A text-based game in the same vein as Mafia Wars?
[UPDATE]: We've been given a tip as to what the title of this newest game might be, as there is an as-of-this-writing empty sub-forum on the Digital Chocolate forums that pertains to a game called "Ninjas Rising." Now, we have no official word as to whether or not this will be the actual name of the game, but in the interest of full disclosure, there it is.
Thứ Tư, 1 tháng 2, 2012
Playboy Party on Facebook: Make Hefner proud of a never-ending bash
Playboy Party loading screen
While we're unsure as to how many people would want to share their Playboy experience on Facebook, the new Playboy Party by Dublin-based Jolt Online hopes to test that. In this surely NSFW social game, players will assume the role of a "playboy." With connections to hilarious celebrity parodies and a growing list of Playboy playmates, your job is to throw the ultimate party. And did we mention that this party never stops? Ever?
Check behind the break for more about this sexy social game, but be warned: potentially NSFW (Not Safe For Work) images await.
Playboy Party in action
Playboy playmate photoAfter customizing their playboy or playgirl, players will start immediately in the party with the initial task of filling up the drink bar and turning on some new tunes, both of which are done with the click of a button. These two, well, resources need to be maintained at all times to ensure that your party is at 100 percent coolness, which is displayed via a convenient meter to the right of the screen. Filling up your drinks uses coins while getting new tunes to play expends Energy. Refill both of these resources by greeting and throwing out new guests as well as leveling up.
That's all well and fun, but things escalate from their rather quickly. In order to get more guests to attend your party you'll have to invite some V.I.P.s. Through the cell phone icon on the task bar, you can invite playmates you've unlocked through leveling up (pictured right... obviously). While their avatars all look identically unappealing in the game world, these are real-life Playboy playmates, some of which come with exclusive photos and legacy covers from Playboy Magazine.
But using the same cell phone can also dial the numbers of some hilarious celebrity parodies (pictured below) such as Leslie Loman and Madame Blah Blah. Unfortunately, all they really do is stand there and look not-so-pretty--in-game. Both inviting guests and faux celebrities costs coins, which again are restored by greeting and throwing out guests. But let's talk more about throwing out guests.
Playboy Party Celebrity Guest
From time to time, players will encounter an unwanted stereotype such as a Nerd, Paparazzi or Frat Boy. Throwing these guests out promptly rather than greeting them will result in coins and the overall safety of your bash's coolness factor. Guests can also get wasted, forcing you to remove them. But only the stereotypically unwanted guests will appear in your Pranks menu, which can be found by clicking the jack-in-the-box icon. You can then send these losers to your friends' parties to put a hitch into their ongoing celebrations.
Playboy Level-Up
Players can gift each other decorations, Energy and other items as well as buy them from the game's store. Premium decorations and other boosts are bought through Playboy Cash, Playboy Party's paid currency. As players progress they'll be able to increase the size and look of their party through a selection of items for coins and Playboy Cash. Oddly enough, it's almost impossible to run out of Energy, which is used to do almost everything in the game (it replenishes some every few minutes), though if it does you can easily get more from friends' gifts or through the store for Playboy Cash.
The game doesn't blow minds visually nor does its gameplay, but the draw here from the start was clearly intended to be the playmate photos and legacy magazine covers. To be honest, you don't need much else other than that to attract a legion of sex-crazed men.
Click here to play Playboy Party on Facebook Now>
While we're unsure as to how many people would want to share their Playboy experience on Facebook, the new Playboy Party by Dublin-based Jolt Online hopes to test that. In this surely NSFW social game, players will assume the role of a "playboy." With connections to hilarious celebrity parodies and a growing list of Playboy playmates, your job is to throw the ultimate party. And did we mention that this party never stops? Ever?
Check behind the break for more about this sexy social game, but be warned: potentially NSFW (Not Safe For Work) images await.
Playboy Party in action
Playboy playmate photoAfter customizing their playboy or playgirl, players will start immediately in the party with the initial task of filling up the drink bar and turning on some new tunes, both of which are done with the click of a button. These two, well, resources need to be maintained at all times to ensure that your party is at 100 percent coolness, which is displayed via a convenient meter to the right of the screen. Filling up your drinks uses coins while getting new tunes to play expends Energy. Refill both of these resources by greeting and throwing out new guests as well as leveling up.
That's all well and fun, but things escalate from their rather quickly. In order to get more guests to attend your party you'll have to invite some V.I.P.s. Through the cell phone icon on the task bar, you can invite playmates you've unlocked through leveling up (pictured right... obviously). While their avatars all look identically unappealing in the game world, these are real-life Playboy playmates, some of which come with exclusive photos and legacy covers from Playboy Magazine.
But using the same cell phone can also dial the numbers of some hilarious celebrity parodies (pictured below) such as Leslie Loman and Madame Blah Blah. Unfortunately, all they really do is stand there and look not-so-pretty--in-game. Both inviting guests and faux celebrities costs coins, which again are restored by greeting and throwing out guests. But let's talk more about throwing out guests.
Playboy Party Celebrity Guest
From time to time, players will encounter an unwanted stereotype such as a Nerd, Paparazzi or Frat Boy. Throwing these guests out promptly rather than greeting them will result in coins and the overall safety of your bash's coolness factor. Guests can also get wasted, forcing you to remove them. But only the stereotypically unwanted guests will appear in your Pranks menu, which can be found by clicking the jack-in-the-box icon. You can then send these losers to your friends' parties to put a hitch into their ongoing celebrations.
Playboy Level-Up
Players can gift each other decorations, Energy and other items as well as buy them from the game's store. Premium decorations and other boosts are bought through Playboy Cash, Playboy Party's paid currency. As players progress they'll be able to increase the size and look of their party through a selection of items for coins and Playboy Cash. Oddly enough, it's almost impossible to run out of Energy, which is used to do almost everything in the game (it replenishes some every few minutes), though if it does you can easily get more from friends' gifts or through the store for Playboy Cash.
The game doesn't blow minds visually nor does its gameplay, but the draw here from the start was clearly intended to be the playmate photos and legacy magazine covers. To be honest, you don't need much else other than that to attract a legion of sex-crazed men.
Click here to play Playboy Party on Facebook Now>
Nhãn:
facebook games,
FacebookGames,
jolt online,
JoltOnline,
nsfw,
playboy,
Playboy Magazine,
playboy party,
playboy playmates,
PlayboyMagazine,
PlayboyParty,
PlayboyPlaymates,
playmates
Thứ Hai, 30 tháng 1, 2012
Create on Facebook: This fun physics game forgot you have friends
Create in motion
Most Facebook games are littered with suggestions, pop ups and missions to guide you along in your progress, which certainly serve their purpose well. But not Create. The most recent Facebook game launch by EA, Create is a modified release of the puzzler with the same name currently available for all major consoles, PC and Mac. Tailored specifically for Facebook, this physics-based puzzle game provides players with the tools required to complete each level, but it's hands-off after that. While achieving real time physics on Facebook is certainly impressive, leaving the guesswork to the player soon becomes a double-edged sword.
Find more of our impressions of Create after the break.
Create Dashboard
Essentially, Create is a Rube Goldberg machine on Facebook. Your goal in each level is to, using the tools you're given, guide a soccer ball so that it hits its bulls eye target, making its way through hula hoops along the way for bonus points. However, getting into the meat of the game is rather confusing as Create will always load in sort of a hub world called the Dashboard. It's here that players can create as many soccer balls as they wish to play around with, check their best times and high scores and see how their friends are doing with their own creations. There is also a global list where creators can put others' balls through their own solutions to the game's puzzles. To start, you're given one ball, so just click "Go!" and choose any of the four puzzles.
This is where the fun begins... sort of. In each puzzle, there is a general path players will have to take to reach the target, but it is entirely up to them on how to approach it using the game's five tools. (In other words, this is a thinker.) These items include balloons, which will not float until an object, preferably the ball, make contact with its string. Players can also make use of orange bumpers which will repel any object that comes in contact with them at a high speed in the opposite direction. Suspended fans can also be used to propel the ball while boxes and see-saws serve of malleable platforms, though the see-saws somehow defy gravity. There's no limit to the amount of tools that can be used in any given puzzle, but clutter will be your worst enemy.
Create in motion again
Designed specifically to take advantage of Intel processors, the physics in Create are surprisingly smooth considering it's all happening in real time on Facebook. However, they can easily be broken. So far, I've found that certain items won't respond to gravity if placed in strange places, but who knows what other ways there are to break the system.
While the game's physics are certainly impressive--not to mention that it's refreshing to see a social game that requires critical thought--it's tough to call Create a social game. There seems to be little reason that this game is on Facebook other than the fact that it's a popular platform at the moment. Having friends in the game doesn't effect any portion of gameplay nor is there an incentive to continue logging in, which is something social games in their current state need to thrive. Though, it's doubtful that EA had that in mind to begin with when porting Create to the platform.
And perhaps I'm somewhat rusty when it comes to puzzle games, but Create doesn't exactly lend itself to the instantly gratifying gameplay of most social games. If your experience is anything like mine, you're going to be cracking at some puzzles for quite a while, which one could imagine the average social gamer just doesn't have time for on their lunch break. But if you have an extra minute, try something a little different than your average 'Ville and give that brain some exercise.
Click here to play Create on Facebook Now>
Have you tried Create on Facebook yet? What are your impressions of the game? Do you think these types of games have a place on the platform?
Most Facebook games are littered with suggestions, pop ups and missions to guide you along in your progress, which certainly serve their purpose well. But not Create. The most recent Facebook game launch by EA, Create is a modified release of the puzzler with the same name currently available for all major consoles, PC and Mac. Tailored specifically for Facebook, this physics-based puzzle game provides players with the tools required to complete each level, but it's hands-off after that. While achieving real time physics on Facebook is certainly impressive, leaving the guesswork to the player soon becomes a double-edged sword.
Find more of our impressions of Create after the break.
Create Dashboard
Essentially, Create is a Rube Goldberg machine on Facebook. Your goal in each level is to, using the tools you're given, guide a soccer ball so that it hits its bulls eye target, making its way through hula hoops along the way for bonus points. However, getting into the meat of the game is rather confusing as Create will always load in sort of a hub world called the Dashboard. It's here that players can create as many soccer balls as they wish to play around with, check their best times and high scores and see how their friends are doing with their own creations. There is also a global list where creators can put others' balls through their own solutions to the game's puzzles. To start, you're given one ball, so just click "Go!" and choose any of the four puzzles.
This is where the fun begins... sort of. In each puzzle, there is a general path players will have to take to reach the target, but it is entirely up to them on how to approach it using the game's five tools. (In other words, this is a thinker.) These items include balloons, which will not float until an object, preferably the ball, make contact with its string. Players can also make use of orange bumpers which will repel any object that comes in contact with them at a high speed in the opposite direction. Suspended fans can also be used to propel the ball while boxes and see-saws serve of malleable platforms, though the see-saws somehow defy gravity. There's no limit to the amount of tools that can be used in any given puzzle, but clutter will be your worst enemy.
Create in motion again
Designed specifically to take advantage of Intel processors, the physics in Create are surprisingly smooth considering it's all happening in real time on Facebook. However, they can easily be broken. So far, I've found that certain items won't respond to gravity if placed in strange places, but who knows what other ways there are to break the system.
While the game's physics are certainly impressive--not to mention that it's refreshing to see a social game that requires critical thought--it's tough to call Create a social game. There seems to be little reason that this game is on Facebook other than the fact that it's a popular platform at the moment. Having friends in the game doesn't effect any portion of gameplay nor is there an incentive to continue logging in, which is something social games in their current state need to thrive. Though, it's doubtful that EA had that in mind to begin with when porting Create to the platform.
And perhaps I'm somewhat rusty when it comes to puzzle games, but Create doesn't exactly lend itself to the instantly gratifying gameplay of most social games. If your experience is anything like mine, you're going to be cracking at some puzzles for quite a while, which one could imagine the average social gamer just doesn't have time for on their lunch break. But if you have an extra minute, try something a little different than your average 'Ville and give that brain some exercise.
Click here to play Create on Facebook Now>
Have you tried Create on Facebook yet? What are your impressions of the game? Do you think these types of games have a place on the platform?
Nhãn:
create,
ea,
Electronic-Arts,
facebook games,
FacebookGames,
Intel,
intel inside,
IntelInside,
social games,
SocialGames
Thứ Bảy, 7 tháng 1, 2012
Angry Birds Vs. CityVille: The birds are soaring to social networks
Angry Birds All Good
And here we were, calling out to the heavens, "Who will stand up to the mighty CityVille?" Unsurprisingly, Angry Birds creator Rovio mentioned at the Mobile World Congress in Barcelona, Spain that it will be taking our irate, plump avian friends online and onto social networks (i.e. Facebook). Though, it is surprising that we didn't think of this when drafting our predictions for 2011. Who else could defeat Zynga and the most popular social game ever than the most popular mobile game ever?
While Rovio wouldn't provide any details concerning its imminent move to our web browsers, according to The Next Web, it did say that it plans to bring another 100 million players in the move to Facebook. (Alright, so Facebook isn't confirmed, but the game's Valentine's Day edition suggest otherwise.) Considering the game has already reached 75 million downloads--and social games are free to play--that's not too far a stretch. Not to mention Rovio has the strength of the Angry Birds name, which is just about everywhere from board games to stuffed animals and Super Bowl commercials.
With that kind of following, Zynga should be shakin' in its boots right about now. Especially with CityVille in slow decline from its peak of over 100 million players last month. When your game has been featured in a Super Bowl commercial you probably don't need to worry about that cross promotion nonsense. Since Rovio is currently working on Angry Birds Rio, the birds likely won't be hitting Facebook until Spring at the earliest. Will Rovio prove the naysayers wrong?
And here we were, calling out to the heavens, "Who will stand up to the mighty CityVille?" Unsurprisingly, Angry Birds creator Rovio mentioned at the Mobile World Congress in Barcelona, Spain that it will be taking our irate, plump avian friends online and onto social networks (i.e. Facebook). Though, it is surprising that we didn't think of this when drafting our predictions for 2011. Who else could defeat Zynga and the most popular social game ever than the most popular mobile game ever?
While Rovio wouldn't provide any details concerning its imminent move to our web browsers, according to The Next Web, it did say that it plans to bring another 100 million players in the move to Facebook. (Alright, so Facebook isn't confirmed, but the game's Valentine's Day edition suggest otherwise.) Considering the game has already reached 75 million downloads--and social games are free to play--that's not too far a stretch. Not to mention Rovio has the strength of the Angry Birds name, which is just about everywhere from board games to stuffed animals and Super Bowl commercials.
With that kind of following, Zynga should be shakin' in its boots right about now. Especially with CityVille in slow decline from its peak of over 100 million players last month. When your game has been featured in a Super Bowl commercial you probably don't need to worry about that cross promotion nonsense. Since Rovio is currently working on Angry Birds Rio, the birds likely won't be hitting Facebook until Spring at the earliest. Will Rovio prove the naysayers wrong?
Nhãn:
angry birds,
AngryBirds,
cityville,
facebook,
facebook games,
FacebookGames,
mobile world congress,
mobile world congress 2011,
MobileWorldCongress
Thứ Ba, 3 tháng 1, 2012
Zynga, well, drops Drop7 Free on iOS, ad-free $2.99 version available
Since Zynga acquired NewToy in late 2010, the developer behind Words with Friends, it has been serious about mobile gaming. This is the company's next major release, and its not FrontierVille Mobile--it's Drop7. Both a color and number-matching puzzler, Drop7 lives in a strange world where Tetris and Bejeweled are just best friends. The game features three difficulty levels, public leader boards and automatically saves your state when closed through the Home button. The free version, of course, contains ads, though the company offers an ad-free version for $2.99. Does this mean a future in original, (possibly non-social) mobile games from Zynga? If that depends on this critically-acclaimed title, then yes, most likely.
[Image Credit: iTunes; Zynga]
Have you played Drop7 on your iOS device yet? What do you think about Zynga's mobile efforts thus far?
[Image Credit: iTunes; Zynga]
Have you played Drop7 on your iOS device yet? What do you think about Zynga's mobile efforts thus far?
Nhãn:
apple,
drop7,
facebook games,
ios,
ipad,
iphone,
ipod touch,
newtoy,
zynga
Thứ Hai, 26 tháng 12, 2011
YouRiding Bodyboarding Battle on Facebook: Extreme games require extreme skill
YourRiding Bodyboarding Battle
There is a small group of Facebook gamers, mostly refugees of FarmVille and CityVille, that has been clamoring for a game that requires real skill. While there are plenty out there already, Bodyboarding Battle, by French developer YouRiding, is a worthy addition to that small list. The game doesn't look the best with its plain UI, and it appears that the major focus in its graphical push was toward the look of the waves--so much so that the other elements, such as your rider, lack detail. Regardless, Bodyboarding Battle rises to the challenge in gameplay, although there is a steep learning curve.
Luckily, anyone who has played games like Trials will feel right at home with the general idea of this game. Players, using the arrow keys, must out-board a wave while maintaining a balance between speed and, well, balance. It sounds easy enough, but the game reads extremely subtle key presses, meaning that delicate control is the key to victory in Bodyboarding Battle.
Gallery: YouRiding Bodyboarding Battle
Your rider appears in the distance, approaching the wave in the foreground of the scene. As he nears the crest of the wave, you must hold the "down" key and then the "right" key to take off ahead of the way. However, if you don't quickly establish a balance between speed and footing, you'll wipe out for sure. This is done by, while holding the right arrow key at all times, pressing the "up" and down arrow keys with slight, rhythmic strokes that both keep your boarder afloat and ahead of the wave. While it makes for a brilliant test of skill, the whole scheme takes some time to grasp.
If you're interested, the controls go even deeper to reveal tricks that players can perform while outpacing the wave. You can go into a tubing position while underneath a wave crest or even perform aerial tricks using the "R," "E" and "D" keys at the precise moments for major points.
Wipe out!
When you feel confident in your virtual surfing abilities, you can test those skills against opponents. However, the matches are asynchronous exchanges of best times rather than real-time races to the finish. Players perform their best runs, tricks and all, and compare the results to determine the winner. As you win matches and improve your skills, your rating will increase. But the more matches you lose, the more your rating will decrease, creating a sort of balance in the matchmaking system for everyone. In other words, you'll almost always compete with players of your skill level.
Players can buy boosts to their skills through either a credit card or PayPal to temporarily increase their speed and reduce their likelihood of wiping out, though nothing will do you better than practice in such a game. You can battle opponents 10 times a day at no charge, but after that matches will either cost money or require you to request them from friends. Boosts can be requested via friends as well, but focusing on requesting more matches to gain more experience looks to be a sound decision.
YouRiding has struck gold when it comes to skill-centric Facebook gaming, but Bodyboarder Battle could benefit from better visuals. Regardless, if you're looking for a social game that's going to test your abilities rather than your patience or dedication, then this is a fine place to start your search.
Click here to play Bodyboarding Battle on Facebook Now >
Are you more a fan of easier social games or those that require skill? Do you think that skill-based games have a chance at widespread success on Facebook?
There is a small group of Facebook gamers, mostly refugees of FarmVille and CityVille, that has been clamoring for a game that requires real skill. While there are plenty out there already, Bodyboarding Battle, by French developer YouRiding, is a worthy addition to that small list. The game doesn't look the best with its plain UI, and it appears that the major focus in its graphical push was toward the look of the waves--so much so that the other elements, such as your rider, lack detail. Regardless, Bodyboarding Battle rises to the challenge in gameplay, although there is a steep learning curve.
Luckily, anyone who has played games like Trials will feel right at home with the general idea of this game. Players, using the arrow keys, must out-board a wave while maintaining a balance between speed and, well, balance. It sounds easy enough, but the game reads extremely subtle key presses, meaning that delicate control is the key to victory in Bodyboarding Battle.
Gallery: YouRiding Bodyboarding Battle
Your rider appears in the distance, approaching the wave in the foreground of the scene. As he nears the crest of the wave, you must hold the "down" key and then the "right" key to take off ahead of the way. However, if you don't quickly establish a balance between speed and footing, you'll wipe out for sure. This is done by, while holding the right arrow key at all times, pressing the "up" and down arrow keys with slight, rhythmic strokes that both keep your boarder afloat and ahead of the wave. While it makes for a brilliant test of skill, the whole scheme takes some time to grasp.
If you're interested, the controls go even deeper to reveal tricks that players can perform while outpacing the wave. You can go into a tubing position while underneath a wave crest or even perform aerial tricks using the "R," "E" and "D" keys at the precise moments for major points.
Wipe out!
When you feel confident in your virtual surfing abilities, you can test those skills against opponents. However, the matches are asynchronous exchanges of best times rather than real-time races to the finish. Players perform their best runs, tricks and all, and compare the results to determine the winner. As you win matches and improve your skills, your rating will increase. But the more matches you lose, the more your rating will decrease, creating a sort of balance in the matchmaking system for everyone. In other words, you'll almost always compete with players of your skill level.
Players can buy boosts to their skills through either a credit card or PayPal to temporarily increase their speed and reduce their likelihood of wiping out, though nothing will do you better than practice in such a game. You can battle opponents 10 times a day at no charge, but after that matches will either cost money or require you to request them from friends. Boosts can be requested via friends as well, but focusing on requesting more matches to gain more experience looks to be a sound decision.
YouRiding has struck gold when it comes to skill-centric Facebook gaming, but Bodyboarder Battle could benefit from better visuals. Regardless, if you're looking for a social game that's going to test your abilities rather than your patience or dedication, then this is a fine place to start your search.
Click here to play Bodyboarding Battle on Facebook Now >
Are you more a fan of easier social games or those that require skill? Do you think that skill-based games have a chance at widespread success on Facebook?
Nhãn:
BodyBoard,
BodyBoarding,
Bodyboarding Battle,
facebook games,
facebook+game,
facebookgame,
preview,
social games,
surf,
surfing,
youriding
HBO, Game of Thrones sing a Song of Ice and Fire on Facebook
We're starting to get the impression that fans of epic fantasy TV series just might like Facebook games too. At least major cable TV networks like HBO (and Starz) are making that gamble with Battle for the Iron Throne. The game, which will launch its levels in phases of mini games over the coming weeks as the show builds steam, is an adaptation of Game of Thrones, which is an adaptation of the popular novel series, A Song of Ice and Fire, by George R. R. Martin. So, consider this Facebook game an adaptation twice removed.
The first phase of the game contains three stages: Skill, Strategy and Knowledge. The first, Skill, involves a first-person encounter with a knight in training, as you strike him with your wooden sword as accurately and powerfully as possible. The next is Strategy, which a top-down army-building mini game tasks players with spending coins on the correct troops to take down the opposing captain and his squad.
Battle for the Iron Throne
The final mini game, Knowledge, tests exactly that: your knowledge of the Game of Thrones universe. Let's just say this game might be for fans only. Regardless, it's one of the more polished advergames we've seen in a long time, and we're hopeful to see how it shapes up in the coming weeks.
Click here to play Battle for the Iron Throne on Facebook Now >
Are you a fan of the TV show or novel series? What do you think of HBO turning the franchise into a social game?
The first phase of the game contains three stages: Skill, Strategy and Knowledge. The first, Skill, involves a first-person encounter with a knight in training, as you strike him with your wooden sword as accurately and powerfully as possible. The next is Strategy, which a top-down army-building mini game tasks players with spending coins on the correct troops to take down the opposing captain and his squad.
Battle for the Iron Throne
The final mini game, Knowledge, tests exactly that: your knowledge of the Game of Thrones universe. Let's just say this game might be for fans only. Regardless, it's one of the more polished advergames we've seen in a long time, and we're hopeful to see how it shapes up in the coming weeks.
Click here to play Battle for the Iron Throne on Facebook Now >
Are you a fan of the TV show or novel series? What do you think of HBO turning the franchise into a social game?
Civilization World on Facebook in two minutes [Video]
Now you can color us convinced: If anything, Sid Meier's Civilization World on Facebook is going to be massive. Firaxis and 2K Games have posted a two-minute long video describing the basics of the game, which is in alpha testing. The studio's Pete Murray does a fine job of describing the basics of the game, which seems to be grounded in having lots of friends. (Some things on Facebook never change.)
And while each session is persistent, players can contribute as little or as much as they like. You can pop in to harvest some crops or do some research on break, or you can stick around until you finish off that major development. This is the first footage most of you are seeing of the game, so enjoy the sneak peek.
Are you lucky enough to be part of the Civ World alpha test? What are you excited most about when it comes to this game?
And while each session is persistent, players can contribute as little or as much as they like. You can pop in to harvest some crops or do some research on break, or you can stick around until you finish off that major development. This is the first footage most of you are seeing of the game, so enjoy the sneak peek.
Are you lucky enough to be part of the Civ World alpha test? What are you excited most about when it comes to this game?
Nhãn:
2k games,
civ world,
civ world facebook,
Civilization,
civilization facebook,
civilization world,
civilization world facebook,
facebook games,
firaxis,
Firaxis-Games
Thứ Năm, 22 tháng 12, 2011
Meteor Games wants to be the Nintendo of Facebook games, not just "for moms"
While Meteor Games may be a name that's foreign to most Facebook gamers, with just 1.1 million monthly active users across their entire catalog of Facebook games, that doesn't mean their games aren't successful. Just ask CEO Zac Brandenburg. According to Forbes, Meteor finds success in their Facebook games (including their most popular - Island Paradise) because they're more focused on the long-term when designing a game, rather than on instant success.
"The feature set is much more than a simple compulsion loop," says Brandenberg, "You need to have different things for players to do, centered around what the plot is going to be." In an upcoming branded game, released with Viacom, we'll apparently see that ideology in full effect. Meteor is currently working on three games that are "close to launch," but Brandenburg didn't reveal specific details about any of them, other than the fact that they may be "fantasy-themed."
We do know the company's end goal, however: to focus on the middle section of gamers. "We don't think like Kabam with hard core games and we are also not just casual games for moms. There is a middle ground - like with Nintendo. There's a huge audience in the middle. We're going to draw from the hard core elements and the super casual side." Brandenburg says that games don't need massive audiences to be successful, so long as you've given players a high quality experience that engages them over the long term. Of course, high-paying users don't hurt either.
While Brandenburg refrained from using the term "whales," Meteor apparently does have them, and in droves. In Meteor's case, whales are gamers that spend over $1,000 a year on their games, while a handful of Super Whales in each game spend over $10,000 - that's a lot of premium currency!
Even with all of that being said, Brandenburg made it clear that the company's focus isn't so much on a game's social aspects, but on making an individual user want to come back to the experience just to play the game. "You only play if you actually want to not because your friends want you to. Then you have a smaller audience but the audience may spend 50 times what another gamer (on a different game) spends. You can have a lot of success there."
When Meteor Games announces more details about their three upcoming titles (including the branded game with Viacom), we'll make sure to let you know.
Are you an active player of Meteor's games like Island Paradise and Ranch Town? Would you have more fun in a Facebook game if there was more focus on your own experience with the story, rather than on always asking for help from your friends?
"The feature set is much more than a simple compulsion loop," says Brandenberg, "You need to have different things for players to do, centered around what the plot is going to be." In an upcoming branded game, released with Viacom, we'll apparently see that ideology in full effect. Meteor is currently working on three games that are "close to launch," but Brandenburg didn't reveal specific details about any of them, other than the fact that they may be "fantasy-themed."
We do know the company's end goal, however: to focus on the middle section of gamers. "We don't think like Kabam with hard core games and we are also not just casual games for moms. There is a middle ground - like with Nintendo. There's a huge audience in the middle. We're going to draw from the hard core elements and the super casual side." Brandenburg says that games don't need massive audiences to be successful, so long as you've given players a high quality experience that engages them over the long term. Of course, high-paying users don't hurt either.
While Brandenburg refrained from using the term "whales," Meteor apparently does have them, and in droves. In Meteor's case, whales are gamers that spend over $1,000 a year on their games, while a handful of Super Whales in each game spend over $10,000 - that's a lot of premium currency!
Even with all of that being said, Brandenburg made it clear that the company's focus isn't so much on a game's social aspects, but on making an individual user want to come back to the experience just to play the game. "You only play if you actually want to not because your friends want you to. Then you have a smaller audience but the audience may spend 50 times what another gamer (on a different game) spends. You can have a lot of success there."
When Meteor Games announces more details about their three upcoming titles (including the branded game with Viacom), we'll make sure to let you know.
Are you an active player of Meteor's games like Island Paradise and Ranch Town? Would you have more fun in a Facebook game if there was more focus on your own experience with the story, rather than on always asking for help from your friends?
Thứ Ba, 13 tháng 12, 2011
Clarins looks to beautify Facebook with Spa Life, its first social game
Is it only a matter time now before mom pants get their own Facebook game? Clarins, a well-known French brand of beauty products, recently released its own Facebook game, Spa Life. The game doesn't stray far away from games like Cafe World or Restaurant City, but applies the same principles to managing a spa rather than an eatery. Developed by Freshplanet, Spa Life has players managing an influx of customers looking for everything from a "mani-pedi" to facials and more.
Of course, just like its inspirations, players can decorate, upgrade and add new services to their spa. But players can only do this if they serve their terribly impatient customers in time to make the most cash from them. And in true Facebook game fashion, players can always buy their way out of waiting for the next upgrade with Facebook Credits.
According to Mashable, Clarins's North American CEO Jonathan Zrihen saw Facebook as a golden opportunity to reach its audience. And considering we all know by now that the average Facebook gamer is a middle-aged mother, he's probably right on the money. "I knew about the craziness of Zynga games, but I didn't realize the demographic was so much in line with the demographics of our products," Zrihen told Mashable. "I was also impressed by the level of engagement these games create."
Yes, this is yet another branded game, though it's odd that players aren't inundated with the brand until much later in the game. Another interesting nod is that Spa Life attempts to use your friends' names as customers to add more social awareness to the game. Building off of that, you'll need plenty more friends to run your various services, just like you need them to staff buildings in CityVille.
Spa Life in action
Branded games are exploding on Facebook. In fact, studios like Ecko|Code are focusing all of their efforts on creating games for brands such as Showtime shows like Weeds and Dexter. Facebook game developers like Zynga and Playdom have integrated brands into their games for awhile through promotions, it's only recently that they've begun to build games around a single brand.
For instance, it looks as if Adventure World will become Zynga's first game to completely embrace a brand. In October, the game will become "Adventure World: An Indiana Jones Game" with the help of Lucasfilm. Sure, original games will continue to release, but I wouldn't be surprised if we see less of them moving forward.
Click here to Play Spa Life on Facebook Now >
Are you a Clarins fan--enough to check out this Facebook game? What do you think of branded games on Facebook and the fact that they're growing?
Of course, just like its inspirations, players can decorate, upgrade and add new services to their spa. But players can only do this if they serve their terribly impatient customers in time to make the most cash from them. And in true Facebook game fashion, players can always buy their way out of waiting for the next upgrade with Facebook Credits.
According to Mashable, Clarins's North American CEO Jonathan Zrihen saw Facebook as a golden opportunity to reach its audience. And considering we all know by now that the average Facebook gamer is a middle-aged mother, he's probably right on the money. "I knew about the craziness of Zynga games, but I didn't realize the demographic was so much in line with the demographics of our products," Zrihen told Mashable. "I was also impressed by the level of engagement these games create."
Yes, this is yet another branded game, though it's odd that players aren't inundated with the brand until much later in the game. Another interesting nod is that Spa Life attempts to use your friends' names as customers to add more social awareness to the game. Building off of that, you'll need plenty more friends to run your various services, just like you need them to staff buildings in CityVille.
Spa Life in action
Branded games are exploding on Facebook. In fact, studios like Ecko|Code are focusing all of their efforts on creating games for brands such as Showtime shows like Weeds and Dexter. Facebook game developers like Zynga and Playdom have integrated brands into their games for awhile through promotions, it's only recently that they've begun to build games around a single brand.
For instance, it looks as if Adventure World will become Zynga's first game to completely embrace a brand. In October, the game will become "Adventure World: An Indiana Jones Game" with the help of Lucasfilm. Sure, original games will continue to release, but I wouldn't be surprised if we see less of them moving forward.
Click here to Play Spa Life on Facebook Now >
Are you a Clarins fan--enough to check out this Facebook game? What do you think of branded games on Facebook and the fact that they're growing?
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Thứ Sáu, 9 tháng 12, 2011
Digital Chocolate's Galaxy Life on Facebook has quite a deceiving title
Galaxy Life on Facebook
When you hear the words "Galaxy Life," what do you think? We don't know about you, but that sure sounds like living out life across the galaxy. No one ever said anything about epic intergalactic battles against friends and "the sinister dark forces." Nevertheless, that's what you'll be up to in Digital Chocolate's new strategy game game for Facebook and web, Galaxy Life.
The San Mateo, Calif.-based social game developer, best known for games like Millionaire City and Zombie Lane, launched the game simultaneously on Facebook and its own website in an effort to increase its reach. Galaxy Life lets players become leader of a colony of aliens called Starlings that look to create a peaceful planet amidst sinister (and ambiguous) dark forces. Players will vie for dominance over the new found territory amongst friends, or frenemies, both known and anonymous.
Of course, you'll do so by creating daunting armies and stalwart defensive structures with which to attack opposing colonies and defend your own. Players can also create alliances with fellow players--yup, this sounds like a strategy game, all right. Galaxy Life sounds like more of the same on paper, but its Facebook-connected social features are optional. If you decide to play on Digital Chocolate's website, you can build a network of friends without Facebook.
Galaxy Life in Action
"We've created a groundbreaking sci-fi game with great competitive and cooperative elements, along with fantastic characters," Digital Chocolate president Marc Metis said in a release. "Galaxy Life takes the best elements of the strategy and space genres to create an immersive game that players can engage with across different platforms."
At first glance, Galaxy Life has a ton of character, with smooth animations, fun tunes and sounds, and adorable artwork. However, the play hook doesn't seem all too different from games like Kabam's Edgeworld or Kixeye's War Commander. That said, this could change in due time. But give it a shot: This cartoon-like take on the genre could be your cup of tea.
When you hear the words "Galaxy Life," what do you think? We don't know about you, but that sure sounds like living out life across the galaxy. No one ever said anything about epic intergalactic battles against friends and "the sinister dark forces." Nevertheless, that's what you'll be up to in Digital Chocolate's new strategy game game for Facebook and web, Galaxy Life.
The San Mateo, Calif.-based social game developer, best known for games like Millionaire City and Zombie Lane, launched the game simultaneously on Facebook and its own website in an effort to increase its reach. Galaxy Life lets players become leader of a colony of aliens called Starlings that look to create a peaceful planet amidst sinister (and ambiguous) dark forces. Players will vie for dominance over the new found territory amongst friends, or frenemies, both known and anonymous.
Of course, you'll do so by creating daunting armies and stalwart defensive structures with which to attack opposing colonies and defend your own. Players can also create alliances with fellow players--yup, this sounds like a strategy game, all right. Galaxy Life sounds like more of the same on paper, but its Facebook-connected social features are optional. If you decide to play on Digital Chocolate's website, you can build a network of friends without Facebook.
Galaxy Life in Action
"We've created a groundbreaking sci-fi game with great competitive and cooperative elements, along with fantastic characters," Digital Chocolate president Marc Metis said in a release. "Galaxy Life takes the best elements of the strategy and space genres to create an immersive game that players can engage with across different platforms."
At first glance, Galaxy Life has a ton of character, with smooth animations, fun tunes and sounds, and adorable artwork. However, the play hook doesn't seem all too different from games like Kabam's Edgeworld or Kixeye's War Commander. That said, this could change in due time. But give it a shot: This cartoon-like take on the genre could be your cup of tea.
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Thứ Ba, 11 tháng 10, 2011
Playdom co-founder: Facebook farming games aren't social games
Rick Thompson, co-founder of Disney-owned social game studio Playdom, is not happy with the lot of social games. During an interview with All Things Digital (ATD), Thompson was asked if he finds many Facebook games enjoyable. "I think they are fairly scarce," Thompson told ATD. While he did shout out to games like Kixeye's Backyard Monsters and Gardens of Time by his own former company, Thompson said that the established powers in social games are having a hard time raising the bar.
"I tend to think that those will not be very interesting in another two years, and they aren't social games," Thompson said to ATD, referring specifically to the myriad of Facebook games that insist on farming mechanics. "They are single-player games with the possibility of visiting your friend's aquarium – that's not social." (And you should already know just where Thompson is pointing.)
Despite this, Thompson says that the maturity of Facebook games is leaps and bounds beyond what it was just three years ago, mostly because of how much it costs developers to acquire new users ever since Facebook changed things up. But Thompson--now a social gaming veteran that has invested in companies like Funzio of Crime City fame to Idle Games--still sees companies that focus primarily on increasing players numbers as, well, doing it wrong.
Thompson isn't alone here, either. A number of analysts and designers alike are calling the industry out. Most recently, Eedar analyst Jesse Divnich claimed that we're on the verge of the next generation of social games. Designers like Braid creator Jonathan Blow, however, simply see the current lot of Facebook games as exploitative and not much more. (And we all know how Ian Bogost feels about the games.) Sadly, it likely won't be until arguably forward-thinking games like IdleWorship become as profitable as, say, FarmVille that Facebook games begin to agree with Thompson's sentiments on a wide scale.
Do you agree that the current lot of top Facebook games lack real social gameplay? What do you think it will take until that becomes a reality in the top 10? Sound off in the comments. Add Comment
"I tend to think that those will not be very interesting in another two years, and they aren't social games," Thompson said to ATD, referring specifically to the myriad of Facebook games that insist on farming mechanics. "They are single-player games with the possibility of visiting your friend's aquarium – that's not social." (And you should already know just where Thompson is pointing.)
Despite this, Thompson says that the maturity of Facebook games is leaps and bounds beyond what it was just three years ago, mostly because of how much it costs developers to acquire new users ever since Facebook changed things up. But Thompson--now a social gaming veteran that has invested in companies like Funzio of Crime City fame to Idle Games--still sees companies that focus primarily on increasing players numbers as, well, doing it wrong.
Thompson isn't alone here, either. A number of analysts and designers alike are calling the industry out. Most recently, Eedar analyst Jesse Divnich claimed that we're on the verge of the next generation of social games. Designers like Braid creator Jonathan Blow, however, simply see the current lot of Facebook games as exploitative and not much more. (And we all know how Ian Bogost feels about the games.) Sadly, it likely won't be until arguably forward-thinking games like IdleWorship become as profitable as, say, FarmVille that Facebook games begin to agree with Thompson's sentiments on a wide scale.
Do you agree that the current lot of top Facebook games lack real social gameplay? What do you think it will take until that becomes a reality in the top 10? Sound off in the comments. Add Comment
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Study: Social games will make $5.6 billion outside Facebook by 2014
Maybe there's a future for social games beyond Facebook, after all. That is, of course, if you ask the right people. A study by SuperData Research and commissioned by Viximo, a leading social games platform, estimates that social games that exist outside of Facebook's grubby paws will reel in a whopping $5.6 billion in revenue by 2014. Non-Facebook social games are expected to reach $3.2 billion in revenue this year alone.
While it's important to keep in mind just who commissioned this study, we should at least consider that social games do exist on other platforms around the globe. In fact, the study reports to have found that Asia is the largest market for social games, and that Facebook accounts for a third of all social network traffic around the world. The SuperData study made these estimations based on 774,158 unique transactions by 152,159 individuals in the six-month period ending on June 1, 2011.
From that, the study found that the largest western nations for social gaming aren't even in North America, but are Russia and Brazil with 35 million and 32.6 million players, respectively. "The social web beyond Facebook is often overlooked when it comes to games and applications," Viximo CEO Dale Strang said in a release. As it turns out, social networks beyond Facebook represent a non-trivial--in fact, significant--and fertile ground for games and apps."
With global competitors like Google+, the Mobage network and whatever in the world Gree is cooking up with OpenFeint, Strang certainly has a point. And let's not forget the number of developers and publisher across the globe that are quickly gaining notoriety like wooga, Nordeus and Spil Games. Facebook, it looks like you're surrounded.
Do you think Facebook will become less important for social game creators as competitors rise? How do you think Facebook will adapt to the growing competition? Sound off in the comments. Add Comment
While it's important to keep in mind just who commissioned this study, we should at least consider that social games do exist on other platforms around the globe. In fact, the study reports to have found that Asia is the largest market for social games, and that Facebook accounts for a third of all social network traffic around the world. The SuperData study made these estimations based on 774,158 unique transactions by 152,159 individuals in the six-month period ending on June 1, 2011.
From that, the study found that the largest western nations for social gaming aren't even in North America, but are Russia and Brazil with 35 million and 32.6 million players, respectively. "The social web beyond Facebook is often overlooked when it comes to games and applications," Viximo CEO Dale Strang said in a release. As it turns out, social networks beyond Facebook represent a non-trivial--in fact, significant--and fertile ground for games and apps."
With global competitors like Google+, the Mobage network and whatever in the world Gree is cooking up with OpenFeint, Strang certainly has a point. And let's not forget the number of developers and publisher across the globe that are quickly gaining notoriety like wooga, Nordeus and Spil Games. Facebook, it looks like you're surrounded.
Do you think Facebook will become less important for social game creators as competitors rise? How do you think Facebook will adapt to the growing competition? Sound off in the comments. Add Comment
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Top 25 Facebook Games - October 2011: FarmVille falls even further
FarmVille I Quit
Things are just not looking up in the world of digital agriculture. This month, FarmVille gets knocked down yet another spot to fourth place with nearly 35.4 million monthly players, ousted by Zynga's brand new Adventure World. Admittedly, we were afraid of what would happen to the Zynga Boston debut given its terribly slow start, but it has amassed 35.7 million monthly players. (Keep in mind that FarmVille still has more daily players than Adventure World.)
The massive developer's two most popular Facebook games are now CityVille--still at number one with 74.6 million monthly players--and Adventure World in third place. That leaves The Sims Social, arguably the biggest upset in Facebook gaming since, well, Zynga first beat itself at its own game, trailing close behind at number two with 66.5 million monthly players. Many wonder whether EA's wildly successful Facebook game can completely beat Zynga, and at the moment it seems to have peaked, according to AppData.
Top 25 Facebook Games October
Aside from FarmVille seemingly nearing the end of its life on top despite even a new expansion, Lighthouse Cove, it looks like Zynga's most threatening competitors are solidifying their positions. As games like Gaia Online's Monster Galaxy drop over 10 places from the list completely and Cie Games's Car Town are knocked from the list one a few of the little guys remain. Ninja Saga hangs tight on the list, dropping one spot to 23rd place with 5.9 million players, while Social Point makes a major dent in the charts with Social Empires gaining over 2 million players to hit the 18 spot.
Other than Playtika's Slotomania at number 19 and King.com even bumping one spot up to 20th place with Bubble Saga, it's important to notice what's happening here. Aside from a few strong and likely savvy smaller developers, the Top 25 is slowly becoming dominated by the biggest names in social gaming. The giants of Facebook gaming are asserting their supremacy just as they did in the traditional games space, and it's likely only going to get harder for indie creators to find this level of success on Facebook. Hey, there's always Google+ Games, right?
[Source and Image Credit: Inside Social Games]
Do you think FarmVille has seen it's best days already? Do you think new independent developers still have a chance at hitting the Top 25? Sound off in the comments. Add Comment
Things are just not looking up in the world of digital agriculture. This month, FarmVille gets knocked down yet another spot to fourth place with nearly 35.4 million monthly players, ousted by Zynga's brand new Adventure World. Admittedly, we were afraid of what would happen to the Zynga Boston debut given its terribly slow start, but it has amassed 35.7 million monthly players. (Keep in mind that FarmVille still has more daily players than Adventure World.)
The massive developer's two most popular Facebook games are now CityVille--still at number one with 74.6 million monthly players--and Adventure World in third place. That leaves The Sims Social, arguably the biggest upset in Facebook gaming since, well, Zynga first beat itself at its own game, trailing close behind at number two with 66.5 million monthly players. Many wonder whether EA's wildly successful Facebook game can completely beat Zynga, and at the moment it seems to have peaked, according to AppData.
Top 25 Facebook Games October
Aside from FarmVille seemingly nearing the end of its life on top despite even a new expansion, Lighthouse Cove, it looks like Zynga's most threatening competitors are solidifying their positions. As games like Gaia Online's Monster Galaxy drop over 10 places from the list completely and Cie Games's Car Town are knocked from the list one a few of the little guys remain. Ninja Saga hangs tight on the list, dropping one spot to 23rd place with 5.9 million players, while Social Point makes a major dent in the charts with Social Empires gaining over 2 million players to hit the 18 spot.
Other than Playtika's Slotomania at number 19 and King.com even bumping one spot up to 20th place with Bubble Saga, it's important to notice what's happening here. Aside from a few strong and likely savvy smaller developers, the Top 25 is slowly becoming dominated by the biggest names in social gaming. The giants of Facebook gaming are asserting their supremacy just as they did in the traditional games space, and it's likely only going to get harder for indie creators to find this level of success on Facebook. Hey, there's always Google+ Games, right?
[Source and Image Credit: Inside Social Games]
Do you think FarmVille has seen it's best days already? Do you think new independent developers still have a chance at hitting the Top 25? Sound off in the comments. Add Comment
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Scott Steinberg: Facebook could be in music games' future [Interview]
"It was too many games in too short a time, playing to too niche of an audience at too high a price--in the middle of the worst recession possible." According to technology analyst and public speaker Scott Steinberg, this was what essentially killed the enormous music gaming franchises, Guitar Hero and Rock Band. The age of sitting around your living room with three friends, plucking and fiddling with plastic instruments to Rush's Tom Sawyer is all but over ... for now.
Well, at least those exorbitant pieces of plastic are through. Steinberg details the rise, fall, and imminent resurrection of music-based video games in his new novel, "Music Games Rock: Rhythm Gaming's Greatest Hits of All Time," which you can read for free right here. (If you're so inclined to support the guy, it's also available on iBooks, Kindle and in paperback.)
According to Steinberg, music games inspired by Guitar Hero and Rock Band's wild success will get their second shot in the limelight on Facebook and in your smartphones. We recently sat down with Steinberg to hear his thoughts on just how Facebook games can take advantage of this golden opportunity, why it hasn't happened just yet and what the killer Facebook music game might be like.
What advantages would you say social games have to capitalize on the downfall of music games?
There's a number of advantages, right? Free-to-play and incredibly low barriers to entry. You certainly don't have high-end system requirements, and you don't have to buy pricey plastic peripherals. They can tap into your existing music collection or stream it live, and you have millions of players connected to a platform that's uniform.
You don't have to worry, for the most part, about bugs or errors, because everybody is playing the same thing at the same time. So, what you have is a ready made audience, say, on Facebook alone of 800 million people who are incredibly connected. [They] used to playing with one another and are taking part in a platform that's uniquely tailor-made to take advantage of digital music--and oh, by the way, it's completely free to play.
When you take it in this context, coupled with the fact that every human being on this planet is hardwired to enjoy music, that really is the common unifier. Social games really are uniquely poised to take the genre to the next level.
Music Games RockIn your book, you mention that the music genre has enjoyed a revival on social networks through Facebook games like Nightclub City and Dirty Dancing--largely simulator games. But what about games that more closely resemble the now-defunct rhythm games like Pump It? Which of the two do you think has a better chance at thriving on Facebook?
Actually, I would argue that some of the better ones that have a chance of surviving may not even be traditional games at all. Look at a service like Turntable.fm: Wouldn't consider it a game per se, except it's powered completely by gamification elements. You're creating custom play lists, you're interacting with other players in a social environment and ultimately you're competing for the approval of other users by liking the songs.
Or, if you look at other games like YooStar Playground or apps like VidRhythm--these are the titles that are to do particularly well. That said, simulation titles [have a] strong audience for them and proven capability, and certainly because that's where so many games got their roots [on Facebook]. There's likely to be a lot of people interested. I've even seen a number of unreleased games that are in prototype that essentially allow you to take on the role of managing or performing in a rock band--I think they're uniquely well-suited.
I think what's not going to translate over well is simply the standard tap in time with the on-screen indicator type games. Though, these can continue to succeed on mobile platforms, because in the mobile context you're typically looking to play maybe with one hand in a span of five or six minutes. Whereas social games may only be a 15-minute spurt, you're sitting down in front of a PC and you're typically more engaged.
There are some music creation social games on the fringe already, like BreakOutBand, that rely on players to share content to succeed. How important would that be in a social game centered around music?
I think user-created content, as it relates to social games, is massively important, because at the end of the day the developers can only take a game so far. And it's the players' ability to interact with and reshape that music or related content that really creates a sense of community, and allows a title to constantly keep feeling fresh and people coming back for more.
It's essentially a win-win, because for the developer it's a very affordable way to keep adding content to the game and keep people talking about it, and coming back after weeks and weeks. Players aren't constrained by office politics, licensing issues, and--to be frank--everybody loves to mix and mash creations.
But how much of that is going to be super-high quality, or chart-topping hits shall we say, versus underground little diddies? This is social interaction at its core, right? So, if you don't have that level of user interactivity, at the end of the day what you have is essentially a game with a bunch of canned content. And not much reason--unless it's saying you need to recruit other players to earn money for your band or unlock new stuff--there's not much incentive to pass it along.
A good amount of music games already exist on Facebook, but none are taking off like music games did before the turn of the decade. What do you think it would take for a music-based social game to enjoy success and notoriety like Guitar Hero?
You need to have a concept with extremely wide appeal that allows players to enjoy rock star wish fulfillment in a matter of minutes without the painful side effects. What also is important is to have recognizable band scenarios, you know, licensed music. But also the ability for players to put their own spin on it and a reason for them to engage with one another.
The problem is, to succeed on social networks where you literally have thousands of titles competing, dozens of them coming out every single week--all of which are completely free to play versus Guitar Hero, which was completely brand new. To have that success on Facebook or another social network, I almost think what you're going to see is a title that's going to have to align itself with Spotify or another one of these streaming services to tap into a massive database of real-world artists and then finds new ways for you to interact with that music.
Dirty Dancing Facebook game
Back to the branded music games like Dirty Dancing (pictured). As you know, they're reaching critical mass, so what do you think is the likelihood of a monster brand like Guitar Hero or Rock Band appearing on Facebook?
Oh, it's a certainty. It's not a question of 'if,' but just a question of 'when.' I think a lot of that is because the game makers aren't unawares. Activision, Harmonix, Mad Catz: They understand the power of social networks as a platform. The problem is that their business has been thus far founded in either selling peripherals--good mark up on those plastic guitars--or selling software for 60 bucks a pop.
They haven't had as much incentive to scurry and think, 'How do we make a free-to-play platform where we're probably going to make a lot less money in the immediate?' But slowly and surely, as so many game players are migrating to these platforms, convenience is winning. It's almost as if they're being forced to acknowledge it. It's a completely new approach to game design--Wal-Mart's not going to order a million units. They'll embrace it; it's just a question of 'when.'
Try to describe your dream music-based Facebook game to me. In other words, what do you think would be the ultimate approach to a music game on Facebook?
The ultimate Facebook music game would not only be able to tap into your full library of digital music, but also stream millions of songs on demand. [It would] allow you to set up on stage custom concerts for your friends, featuring this music or original music you created. [You would] style your avatars, build your own bands, create your own followings, sell your own virtual merchandise and connect over shared love of music with millions of players across the world.
It would effectively recreate the rock and recording industry experience, only in a virtual setting. What I mean is a combo listening service, social network, slash simulation game that effectively allows you to build a rock band and recording industry career from the ground up. I don't see any reason why you couldn't create avatars for your band--it's own look, logo, virtual stickers, t-shirts. You could buy branded gear like Gibson's or Marshall's, earn cash from touring, build your own virtual labels. I don't see any reason why a platform wouldn't be able to break new artists.
Wow, I think it's time for you to call the patent office. Thanks for taking the time to chat, Scott.
What do you think of the prospects of a wildly successful music game hitting Facebook? Who do you think could be the first to create the ultimate music game on Facebook? Share with us in the comments. 1 Comment
There may not be another Zynga game in which Energy is more important than in Adventure World. Every switch thrown, every puzzle solved and beastie whacked costs you the Facebook game juice. Players often find themselves without Energy minutes into an Expedition. But this isn't the time for whining--it's time to show you the value of upgrading your Tools and how to do it.
Tools: The Game Changer
If you noticed, each piece of debris and monster has a life bar, and normally take multiple hits with your Whip or Machete to whittle down. This, of course, quickly becomes a waste in later Expeditions purely due to the amount of obstacles in your path. But increasing the amount of damage your various Tools inflict against said baddies could considerably reduce the Energy spend in-game.
For instance, say a Snake has three hit points and is Level 5. Since monsters can hit back in this game, it could take three to five Energy before an enemy goes down. Now, imagine if you had upgraded your Whip to Level 2. Offing that Snake would take just two to four Energy with a beefier Whip. The same situation applies to Tools like the Machete.
Adventure World Tool Shop inside
And Now For Your How-To
Adventure World Tool Shop outsideUpgrading your Tools in Adventure World is simple. All you need to do is head back to Base Camp from an Expedition, and look for a makeshift hut that should already be in place in your headquarters. When you click on the Tool Shop, a window will appear featuring all the Tools you've found thus far on your journeys. Click on the Tool you wish to upgrade.
Once you click on a Tool to upgrade, you'll notice that each Tool costs Coins to upgrade. That's it--no asking friends to help you out with materials or farming certain crops for special items. Just the goods you find during your travels in search of El Dorado. However, Coins are actually quite rare in this game, so you'll need to save and spend wisely.
When you have enough Coins for an upgrade, just click on the appropriate icon to pay up. Tool upgrades are also level-locked, meaning you must reach a certain level for most Tools before being able to upgrade them using Coins. If you're feeling impatient, you could always unlock access to those higher level Tools early using Adventure Cash.
Just One Small Catch...
However, some Tool upgrades do require an extra boost: your Tool Shop. Yes, the building itself can be upgraded, too. And this time, you will need items from your friends. (Just think of how things work in CityVille.) Luckily, you only have to do this about twice to unlock access to all of the game's Tools. Then, it's back onto leveling up to access new upgrades for Coins.
Adventure World Tool Shop Upgrade
Upgraded Tools are hands-down the way to go, if you want to save precious Energy for the good stuff, that is. You know, exploring ... uncovering the secrets of El Dorado? That kind of stuff. Your wallet might thank us later.
Click here to find all of our Adventure World Tips in one spot >
[Source: Zynga]
Have you upgraded your Tools in Adventure World yet? What other Energy-saving tips might you have for your fellow adventurers? Sound off in the comments. 1 Comment
Well, at least those exorbitant pieces of plastic are through. Steinberg details the rise, fall, and imminent resurrection of music-based video games in his new novel, "Music Games Rock: Rhythm Gaming's Greatest Hits of All Time," which you can read for free right here. (If you're so inclined to support the guy, it's also available on iBooks, Kindle and in paperback.)
According to Steinberg, music games inspired by Guitar Hero and Rock Band's wild success will get their second shot in the limelight on Facebook and in your smartphones. We recently sat down with Steinberg to hear his thoughts on just how Facebook games can take advantage of this golden opportunity, why it hasn't happened just yet and what the killer Facebook music game might be like.
What advantages would you say social games have to capitalize on the downfall of music games?
There's a number of advantages, right? Free-to-play and incredibly low barriers to entry. You certainly don't have high-end system requirements, and you don't have to buy pricey plastic peripherals. They can tap into your existing music collection or stream it live, and you have millions of players connected to a platform that's uniform.
You don't have to worry, for the most part, about bugs or errors, because everybody is playing the same thing at the same time. So, what you have is a ready made audience, say, on Facebook alone of 800 million people who are incredibly connected. [They] used to playing with one another and are taking part in a platform that's uniquely tailor-made to take advantage of digital music--and oh, by the way, it's completely free to play.
When you take it in this context, coupled with the fact that every human being on this planet is hardwired to enjoy music, that really is the common unifier. Social games really are uniquely poised to take the genre to the next level.
Music Games RockIn your book, you mention that the music genre has enjoyed a revival on social networks through Facebook games like Nightclub City and Dirty Dancing--largely simulator games. But what about games that more closely resemble the now-defunct rhythm games like Pump It? Which of the two do you think has a better chance at thriving on Facebook?
Actually, I would argue that some of the better ones that have a chance of surviving may not even be traditional games at all. Look at a service like Turntable.fm: Wouldn't consider it a game per se, except it's powered completely by gamification elements. You're creating custom play lists, you're interacting with other players in a social environment and ultimately you're competing for the approval of other users by liking the songs.
Or, if you look at other games like YooStar Playground or apps like VidRhythm--these are the titles that are to do particularly well. That said, simulation titles [have a] strong audience for them and proven capability, and certainly because that's where so many games got their roots [on Facebook]. There's likely to be a lot of people interested. I've even seen a number of unreleased games that are in prototype that essentially allow you to take on the role of managing or performing in a rock band--I think they're uniquely well-suited.
I think what's not going to translate over well is simply the standard tap in time with the on-screen indicator type games. Though, these can continue to succeed on mobile platforms, because in the mobile context you're typically looking to play maybe with one hand in a span of five or six minutes. Whereas social games may only be a 15-minute spurt, you're sitting down in front of a PC and you're typically more engaged.
There are some music creation social games on the fringe already, like BreakOutBand, that rely on players to share content to succeed. How important would that be in a social game centered around music?
I think user-created content, as it relates to social games, is massively important, because at the end of the day the developers can only take a game so far. And it's the players' ability to interact with and reshape that music or related content that really creates a sense of community, and allows a title to constantly keep feeling fresh and people coming back for more.
It's essentially a win-win, because for the developer it's a very affordable way to keep adding content to the game and keep people talking about it, and coming back after weeks and weeks. Players aren't constrained by office politics, licensing issues, and--to be frank--everybody loves to mix and mash creations.
But how much of that is going to be super-high quality, or chart-topping hits shall we say, versus underground little diddies? This is social interaction at its core, right? So, if you don't have that level of user interactivity, at the end of the day what you have is essentially a game with a bunch of canned content. And not much reason--unless it's saying you need to recruit other players to earn money for your band or unlock new stuff--there's not much incentive to pass it along.
A good amount of music games already exist on Facebook, but none are taking off like music games did before the turn of the decade. What do you think it would take for a music-based social game to enjoy success and notoriety like Guitar Hero?
You need to have a concept with extremely wide appeal that allows players to enjoy rock star wish fulfillment in a matter of minutes without the painful side effects. What also is important is to have recognizable band scenarios, you know, licensed music. But also the ability for players to put their own spin on it and a reason for them to engage with one another.
The problem is, to succeed on social networks where you literally have thousands of titles competing, dozens of them coming out every single week--all of which are completely free to play versus Guitar Hero, which was completely brand new. To have that success on Facebook or another social network, I almost think what you're going to see is a title that's going to have to align itself with Spotify or another one of these streaming services to tap into a massive database of real-world artists and then finds new ways for you to interact with that music.
Dirty Dancing Facebook game
Back to the branded music games like Dirty Dancing (pictured). As you know, they're reaching critical mass, so what do you think is the likelihood of a monster brand like Guitar Hero or Rock Band appearing on Facebook?
Oh, it's a certainty. It's not a question of 'if,' but just a question of 'when.' I think a lot of that is because the game makers aren't unawares. Activision, Harmonix, Mad Catz: They understand the power of social networks as a platform. The problem is that their business has been thus far founded in either selling peripherals--good mark up on those plastic guitars--or selling software for 60 bucks a pop.
They haven't had as much incentive to scurry and think, 'How do we make a free-to-play platform where we're probably going to make a lot less money in the immediate?' But slowly and surely, as so many game players are migrating to these platforms, convenience is winning. It's almost as if they're being forced to acknowledge it. It's a completely new approach to game design--Wal-Mart's not going to order a million units. They'll embrace it; it's just a question of 'when.'
Try to describe your dream music-based Facebook game to me. In other words, what do you think would be the ultimate approach to a music game on Facebook?
The ultimate Facebook music game would not only be able to tap into your full library of digital music, but also stream millions of songs on demand. [It would] allow you to set up on stage custom concerts for your friends, featuring this music or original music you created. [You would] style your avatars, build your own bands, create your own followings, sell your own virtual merchandise and connect over shared love of music with millions of players across the world.
It would effectively recreate the rock and recording industry experience, only in a virtual setting. What I mean is a combo listening service, social network, slash simulation game that effectively allows you to build a rock band and recording industry career from the ground up. I don't see any reason why you couldn't create avatars for your band--it's own look, logo, virtual stickers, t-shirts. You could buy branded gear like Gibson's or Marshall's, earn cash from touring, build your own virtual labels. I don't see any reason why a platform wouldn't be able to break new artists.
Wow, I think it's time for you to call the patent office. Thanks for taking the time to chat, Scott.
What do you think of the prospects of a wildly successful music game hitting Facebook? Who do you think could be the first to create the ultimate music game on Facebook? Share with us in the comments. 1 Comment
There may not be another Zynga game in which Energy is more important than in Adventure World. Every switch thrown, every puzzle solved and beastie whacked costs you the Facebook game juice. Players often find themselves without Energy minutes into an Expedition. But this isn't the time for whining--it's time to show you the value of upgrading your Tools and how to do it.
Tools: The Game Changer
If you noticed, each piece of debris and monster has a life bar, and normally take multiple hits with your Whip or Machete to whittle down. This, of course, quickly becomes a waste in later Expeditions purely due to the amount of obstacles in your path. But increasing the amount of damage your various Tools inflict against said baddies could considerably reduce the Energy spend in-game.
For instance, say a Snake has three hit points and is Level 5. Since monsters can hit back in this game, it could take three to five Energy before an enemy goes down. Now, imagine if you had upgraded your Whip to Level 2. Offing that Snake would take just two to four Energy with a beefier Whip. The same situation applies to Tools like the Machete.
Adventure World Tool Shop inside
And Now For Your How-To
Adventure World Tool Shop outsideUpgrading your Tools in Adventure World is simple. All you need to do is head back to Base Camp from an Expedition, and look for a makeshift hut that should already be in place in your headquarters. When you click on the Tool Shop, a window will appear featuring all the Tools you've found thus far on your journeys. Click on the Tool you wish to upgrade.
Once you click on a Tool to upgrade, you'll notice that each Tool costs Coins to upgrade. That's it--no asking friends to help you out with materials or farming certain crops for special items. Just the goods you find during your travels in search of El Dorado. However, Coins are actually quite rare in this game, so you'll need to save and spend wisely.
When you have enough Coins for an upgrade, just click on the appropriate icon to pay up. Tool upgrades are also level-locked, meaning you must reach a certain level for most Tools before being able to upgrade them using Coins. If you're feeling impatient, you could always unlock access to those higher level Tools early using Adventure Cash.
Just One Small Catch...
However, some Tool upgrades do require an extra boost: your Tool Shop. Yes, the building itself can be upgraded, too. And this time, you will need items from your friends. (Just think of how things work in CityVille.) Luckily, you only have to do this about twice to unlock access to all of the game's Tools. Then, it's back onto leveling up to access new upgrades for Coins.
Adventure World Tool Shop Upgrade
Upgraded Tools are hands-down the way to go, if you want to save precious Energy for the good stuff, that is. You know, exploring ... uncovering the secrets of El Dorado? That kind of stuff. Your wallet might thank us later.
Click here to find all of our Adventure World Tips in one spot >
[Source: Zynga]
Have you upgraded your Tools in Adventure World yet? What other Energy-saving tips might you have for your fellow adventurers? Sound off in the comments. 1 Comment
Nhãn:
facebook games,
facebook music,
facebook music games,
interview,
music games facebook,
music games rock,
Scott Steinberg,
scott steinberg interview
Thứ Ba, 4 tháng 10, 2011
Baseball Superstars: The League goes for a grand slam on Facebook
Just in time for the playoff season in the states (Philadelphia NL East Champs! ... sorry), Gamevil has released its very own baseball simulator on Facebook, Baseball Superstars: The League. The Korean and Los Angeles-based developer best known for the Zenonia series of RPGs (role-playing games) on the iPhone released this social version of its hit baseball sims on iOS.
Of course, EA Sports and Playfish have already staked their claim to the sub genre on Facebook with World Series Superstars, but already Gamevil has one thing going for it: global multiplayer. That's right, once you choose your team's name, logo and specialty between Power, Accuracy and Speed, you can jump into games immediately with anyone playing the game.
While you will certainly need Facebook friends to play in Exhibition games, those looking for a fast and easy Quick Play game, the world's digital baseball managers await you. There's also a Home Run Derby mode as well as full-blown tournaments, which are coming soon. And the gameplay is surprisingly interactive, having players actually swing at pitches with clicks.
Baseball Superstars Logo
Baseball Superstars features a full-blown pitching system as well, in which players select from a variety of pitches and choose exactly where they land in or around the strike zone. There are also a number of commands you can give to base runners to attempt to steal bases. All in all, this looks like an impressively full-featured baseball game on Facebook at launch.
While much of the game has players tweaking their stadiums like most sports games on Facebook, it's the actually Quick Plays and Exhibition games that are the meat and potatoes of Baseball Superstars, and what could make this game a competitor to existing social sports games. "It builds upon our years of strategic advances in the global games market, and shows that we can adapt and offer a unique yet competitive social games experience," VP and head of Gamevil USA Kyu Lee said in a release.
Baseball Superstars gameplay
Baseball Superstars is just Gamevil's second release on Facebook after Train City, which didn't do so hot, according to AppData. Considering the hype train that is US baseball in September and October, baseball fans (the closet Facebook game-loving ones, at least) are going to be on the hunt for a new experience on Facebook.
And it looks like Gamevil will be there to meet them with a Facebook game that actually focuses on, you know, the baseball? Hey, the second time can still be a charm, too, right?
Click here to play Baseball Superstars: The League on Facebook Now >
Have you tried this new baseball Facebook game yet? What do you think of Gamevil's second entry into the Facebook game space, and what about their existing iOS games? Sound off in the comments. Add Comment
Of course, EA Sports and Playfish have already staked their claim to the sub genre on Facebook with World Series Superstars, but already Gamevil has one thing going for it: global multiplayer. That's right, once you choose your team's name, logo and specialty between Power, Accuracy and Speed, you can jump into games immediately with anyone playing the game.
While you will certainly need Facebook friends to play in Exhibition games, those looking for a fast and easy Quick Play game, the world's digital baseball managers await you. There's also a Home Run Derby mode as well as full-blown tournaments, which are coming soon. And the gameplay is surprisingly interactive, having players actually swing at pitches with clicks.
Baseball Superstars Logo
Baseball Superstars features a full-blown pitching system as well, in which players select from a variety of pitches and choose exactly where they land in or around the strike zone. There are also a number of commands you can give to base runners to attempt to steal bases. All in all, this looks like an impressively full-featured baseball game on Facebook at launch.
While much of the game has players tweaking their stadiums like most sports games on Facebook, it's the actually Quick Plays and Exhibition games that are the meat and potatoes of Baseball Superstars, and what could make this game a competitor to existing social sports games. "It builds upon our years of strategic advances in the global games market, and shows that we can adapt and offer a unique yet competitive social games experience," VP and head of Gamevil USA Kyu Lee said in a release.
Baseball Superstars gameplay
Baseball Superstars is just Gamevil's second release on Facebook after Train City, which didn't do so hot, according to AppData. Considering the hype train that is US baseball in September and October, baseball fans (the closet Facebook game-loving ones, at least) are going to be on the hunt for a new experience on Facebook.
And it looks like Gamevil will be there to meet them with a Facebook game that actually focuses on, you know, the baseball? Hey, the second time can still be a charm, too, right?
Click here to play Baseball Superstars: The League on Facebook Now >
Have you tried this new baseball Facebook game yet? What do you think of Gamevil's second entry into the Facebook game space, and what about their existing iOS games? Sound off in the comments. Add Comment
Nhãn:
baseball facebook game,
baseball superstars the league,
baseball superstars the league facebook,
facebook games,
gamevil,
gamevil baseball superstars the league,
social games
Thứ Tư, 21 tháng 9, 2011
NHL Superstars coming to Facebook in October
Adding to its popular brand of "Superstars" titles on Facebook, Electronic Arts has announced the production of NHL Superstars for Facebook. This new game, as reported by ShackNews, comes on the heels of EA's NHL 12 on Xbox 360 and PlayStation 3 breaking franchise records for the biggest launch week in the franchise's history.
As for the franchise's jump onto the Facebook ice, we're told this: "NHL Superstars will bring an all-new NHL experience to millions of hockey fans by enabling players to build and manage their ultimate team of professional hockey players. With dynamic and accessible gameplay, fans can compete head-to-head in games against their Facebook friends from around the world."
While specific details are still lacking as to what we can exactly expect from NHL Superstars, we can't imagine EA / Playfish breaking the mold. We'll likely be able to collect cards that contain professional hockey players, and then trade those cards out to create the best team possible. Each player will likely have stats, and we'll be able to use those players in virtual hockey games against others for supremacy.
We don't have a specific release date for NHL Superstars, although the game is set to take to the ice sometime in October. We'll make sure to give you a complete look at the game when we know more.
Are you excited to see NHL Superstars come to Facebook? Which players will you look for to create your perfect team? Sound off in the comments.
To go along with the Animal Mastery feature released in Pioneer Trail this weekend, you can now also complete one of three new collections in the game. Two of these collections go with the new animals that have also been released: the Badger and Moose, while the third goes with the 4F Mastery Club itself.
4F Collection
* Rewards Spring Water and 80 XP
Badger Collection
* Rewards Free Critter Milk and 120 XP
Moose Collection
* Free Carrot Juice and 100 XP
As you might expect, you can earn each of these collections' items by tending to the appropriate animals (that is, you'll earn Badger Collection items for tending Badgers, and Moose Collection items for tending Moose), or by collecting the 4F Mastery Club's daily bonus. You'll also have a chance to earn these specific collectibles during the construction of the Mastery Club itself, although I wouldn't expect to receive the full set unless you're really lucky. By the way, if you're that lucky, would you mind letting some of that luck rub off on me?
Are you a fan of the collections in Pioneer Trail and actively try to complete them, or do you just let yourself complete these Collections casually? Let us know in the comments.
As for the franchise's jump onto the Facebook ice, we're told this: "NHL Superstars will bring an all-new NHL experience to millions of hockey fans by enabling players to build and manage their ultimate team of professional hockey players. With dynamic and accessible gameplay, fans can compete head-to-head in games against their Facebook friends from around the world."
While specific details are still lacking as to what we can exactly expect from NHL Superstars, we can't imagine EA / Playfish breaking the mold. We'll likely be able to collect cards that contain professional hockey players, and then trade those cards out to create the best team possible. Each player will likely have stats, and we'll be able to use those players in virtual hockey games against others for supremacy.
We don't have a specific release date for NHL Superstars, although the game is set to take to the ice sometime in October. We'll make sure to give you a complete look at the game when we know more.
Are you excited to see NHL Superstars come to Facebook? Which players will you look for to create your perfect team? Sound off in the comments.
To go along with the Animal Mastery feature released in Pioneer Trail this weekend, you can now also complete one of three new collections in the game. Two of these collections go with the new animals that have also been released: the Badger and Moose, while the third goes with the 4F Mastery Club itself.
4F Collection
* Rewards Spring Water and 80 XP
Badger Collection
* Rewards Free Critter Milk and 120 XP
Moose Collection
* Free Carrot Juice and 100 XP
As you might expect, you can earn each of these collections' items by tending to the appropriate animals (that is, you'll earn Badger Collection items for tending Badgers, and Moose Collection items for tending Moose), or by collecting the 4F Mastery Club's daily bonus. You'll also have a chance to earn these specific collectibles during the construction of the Mastery Club itself, although I wouldn't expect to receive the full set unless you're really lucky. By the way, if you're that lucky, would you mind letting some of that luck rub off on me?
Are you a fan of the collections in Pioneer Trail and actively try to complete them, or do you just let yourself complete these Collections casually? Let us know in the comments.
Nhãn:
ea,
electronic arts,
facebook game,
facebook games,
hockey,
hockey facebook game,
nhl,
nhl 12,
nhl superstars,
playfish
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