Can you tell which 'Cafe World' link you should click to get to the actual game? How many times have you thought you were going to a game and ended up on a random fan page instead?
That's where Game Finder enters the picture. This new Facebook app from Games.com is designed to help you find your favorite social games (or discover new ones) without the confusion. To search, simply go to http://apps.facebook.com/game-finder/ and type in the game of the game you're looking for. Your search results will lead you directly back to the game and not some random page.
facebook apps games.com But wait; there's more. Our goal with this app is to also help you make it easier to discover new Facebook games, and -- for now -- you can do that by browsing through games by the following genres: Virtual World, Card Games, Role-Playing, Action & Arcade, Word, Board and Other. You can sort by Most Popular, Alphabetical and New to take a peek at different games as well.
facebook browse games
We'll be tweaking this app with some more nifty ways to help you discover new games. In the meantime, head to Game Finder to play and discover new Facebook games.
Oh yeah, don't forget to sign up to win a Games.com branded Snuggie. We wear them at work all of the time and they are perfect for when it's cold but you need your hands free to play games. Winner!
Hiển thị các bài đăng có nhãn social games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn social games. Hiển thị tất cả bài đăng
Thứ Sáu, 3 tháng 2, 2012
Games.com launches Game Finder Facebook app
Nhãn:
facebook apps,
facebook game finder,
facebook games,
FacebookApps,
FacebookGameFinder,
FacebookGames,
games.com,
social games,
SocialGames
Thứ Hai, 30 tháng 1, 2012
Create on Facebook: This fun physics game forgot you have friends
Create in motion
Most Facebook games are littered with suggestions, pop ups and missions to guide you along in your progress, which certainly serve their purpose well. But not Create. The most recent Facebook game launch by EA, Create is a modified release of the puzzler with the same name currently available for all major consoles, PC and Mac. Tailored specifically for Facebook, this physics-based puzzle game provides players with the tools required to complete each level, but it's hands-off after that. While achieving real time physics on Facebook is certainly impressive, leaving the guesswork to the player soon becomes a double-edged sword.
Find more of our impressions of Create after the break.
Create Dashboard
Essentially, Create is a Rube Goldberg machine on Facebook. Your goal in each level is to, using the tools you're given, guide a soccer ball so that it hits its bulls eye target, making its way through hula hoops along the way for bonus points. However, getting into the meat of the game is rather confusing as Create will always load in sort of a hub world called the Dashboard. It's here that players can create as many soccer balls as they wish to play around with, check their best times and high scores and see how their friends are doing with their own creations. There is also a global list where creators can put others' balls through their own solutions to the game's puzzles. To start, you're given one ball, so just click "Go!" and choose any of the four puzzles.
This is where the fun begins... sort of. In each puzzle, there is a general path players will have to take to reach the target, but it is entirely up to them on how to approach it using the game's five tools. (In other words, this is a thinker.) These items include balloons, which will not float until an object, preferably the ball, make contact with its string. Players can also make use of orange bumpers which will repel any object that comes in contact with them at a high speed in the opposite direction. Suspended fans can also be used to propel the ball while boxes and see-saws serve of malleable platforms, though the see-saws somehow defy gravity. There's no limit to the amount of tools that can be used in any given puzzle, but clutter will be your worst enemy.
Create in motion again
Designed specifically to take advantage of Intel processors, the physics in Create are surprisingly smooth considering it's all happening in real time on Facebook. However, they can easily be broken. So far, I've found that certain items won't respond to gravity if placed in strange places, but who knows what other ways there are to break the system.
While the game's physics are certainly impressive--not to mention that it's refreshing to see a social game that requires critical thought--it's tough to call Create a social game. There seems to be little reason that this game is on Facebook other than the fact that it's a popular platform at the moment. Having friends in the game doesn't effect any portion of gameplay nor is there an incentive to continue logging in, which is something social games in their current state need to thrive. Though, it's doubtful that EA had that in mind to begin with when porting Create to the platform.
And perhaps I'm somewhat rusty when it comes to puzzle games, but Create doesn't exactly lend itself to the instantly gratifying gameplay of most social games. If your experience is anything like mine, you're going to be cracking at some puzzles for quite a while, which one could imagine the average social gamer just doesn't have time for on their lunch break. But if you have an extra minute, try something a little different than your average 'Ville and give that brain some exercise.
Click here to play Create on Facebook Now>
Have you tried Create on Facebook yet? What are your impressions of the game? Do you think these types of games have a place on the platform?
Most Facebook games are littered with suggestions, pop ups and missions to guide you along in your progress, which certainly serve their purpose well. But not Create. The most recent Facebook game launch by EA, Create is a modified release of the puzzler with the same name currently available for all major consoles, PC and Mac. Tailored specifically for Facebook, this physics-based puzzle game provides players with the tools required to complete each level, but it's hands-off after that. While achieving real time physics on Facebook is certainly impressive, leaving the guesswork to the player soon becomes a double-edged sword.
Find more of our impressions of Create after the break.
Create Dashboard
Essentially, Create is a Rube Goldberg machine on Facebook. Your goal in each level is to, using the tools you're given, guide a soccer ball so that it hits its bulls eye target, making its way through hula hoops along the way for bonus points. However, getting into the meat of the game is rather confusing as Create will always load in sort of a hub world called the Dashboard. It's here that players can create as many soccer balls as they wish to play around with, check their best times and high scores and see how their friends are doing with their own creations. There is also a global list where creators can put others' balls through their own solutions to the game's puzzles. To start, you're given one ball, so just click "Go!" and choose any of the four puzzles.
This is where the fun begins... sort of. In each puzzle, there is a general path players will have to take to reach the target, but it is entirely up to them on how to approach it using the game's five tools. (In other words, this is a thinker.) These items include balloons, which will not float until an object, preferably the ball, make contact with its string. Players can also make use of orange bumpers which will repel any object that comes in contact with them at a high speed in the opposite direction. Suspended fans can also be used to propel the ball while boxes and see-saws serve of malleable platforms, though the see-saws somehow defy gravity. There's no limit to the amount of tools that can be used in any given puzzle, but clutter will be your worst enemy.
Create in motion again
Designed specifically to take advantage of Intel processors, the physics in Create are surprisingly smooth considering it's all happening in real time on Facebook. However, they can easily be broken. So far, I've found that certain items won't respond to gravity if placed in strange places, but who knows what other ways there are to break the system.
While the game's physics are certainly impressive--not to mention that it's refreshing to see a social game that requires critical thought--it's tough to call Create a social game. There seems to be little reason that this game is on Facebook other than the fact that it's a popular platform at the moment. Having friends in the game doesn't effect any portion of gameplay nor is there an incentive to continue logging in, which is something social games in their current state need to thrive. Though, it's doubtful that EA had that in mind to begin with when porting Create to the platform.
And perhaps I'm somewhat rusty when it comes to puzzle games, but Create doesn't exactly lend itself to the instantly gratifying gameplay of most social games. If your experience is anything like mine, you're going to be cracking at some puzzles for quite a while, which one could imagine the average social gamer just doesn't have time for on their lunch break. But if you have an extra minute, try something a little different than your average 'Ville and give that brain some exercise.
Click here to play Create on Facebook Now>
Have you tried Create on Facebook yet? What are your impressions of the game? Do you think these types of games have a place on the platform?
Nhãn:
create,
ea,
Electronic-Arts,
facebook games,
FacebookGames,
Intel,
intel inside,
IntelInside,
social games,
SocialGames
Thứ Bảy, 7 tháng 1, 2012
AT&T social gaming platform coming to Android phones
Ever since Apple opened up its iPhone to Verizon customers, AT&T has been pouting over its loss of exclusivity through scathing ad campaigns. The carrier hopes to restore some of that with a new project in conjunction with mobile social games network OpenFeint. According to Social Times, this new mobile social games network will be exclusive to Android phones and appears to be a direct competitor with Apple's Game Center for iOS.
OpenFeint is available on both Android and iOS with over 65 million registered players across 4,500 games. An AT&T spokeswoman told Social Times, "The net-net here is that we want developers to build more connected games for our customers." In other words, AT&T wants to scrounge up some level of exclusivity with a platform ... any platform. Will it do any better than Game Center has for iPhones? Isn't "How will AT&T will cope with iPhone 'Big Love'?" a more pressing question?
OpenFeint is available on both Android and iOS with over 65 million registered players across 4,500 games. An AT&T spokeswoman told Social Times, "The net-net here is that we want developers to build more connected games for our customers." In other words, AT&T wants to scrounge up some level of exclusivity with a platform ... any platform. Will it do any better than Game Center has for iPhones? Isn't "How will AT&T will cope with iPhone 'Big Love'?" a more pressing question?
Nhãn:
Android,
apple,
ATT,
ATT Inc,
AttInc,
game center,
GameCenter,
ios,
iphone,
mobile gaming,
MobileGaming,
openfeint,
social games,
social times,
SocialGames,
SocialTimes
Thứ Hai, 26 tháng 12, 2011
YouRiding Bodyboarding Battle on Facebook: Extreme games require extreme skill
YourRiding Bodyboarding Battle
There is a small group of Facebook gamers, mostly refugees of FarmVille and CityVille, that has been clamoring for a game that requires real skill. While there are plenty out there already, Bodyboarding Battle, by French developer YouRiding, is a worthy addition to that small list. The game doesn't look the best with its plain UI, and it appears that the major focus in its graphical push was toward the look of the waves--so much so that the other elements, such as your rider, lack detail. Regardless, Bodyboarding Battle rises to the challenge in gameplay, although there is a steep learning curve.
Luckily, anyone who has played games like Trials will feel right at home with the general idea of this game. Players, using the arrow keys, must out-board a wave while maintaining a balance between speed and, well, balance. It sounds easy enough, but the game reads extremely subtle key presses, meaning that delicate control is the key to victory in Bodyboarding Battle.
Gallery: YouRiding Bodyboarding Battle
Your rider appears in the distance, approaching the wave in the foreground of the scene. As he nears the crest of the wave, you must hold the "down" key and then the "right" key to take off ahead of the way. However, if you don't quickly establish a balance between speed and footing, you'll wipe out for sure. This is done by, while holding the right arrow key at all times, pressing the "up" and down arrow keys with slight, rhythmic strokes that both keep your boarder afloat and ahead of the wave. While it makes for a brilliant test of skill, the whole scheme takes some time to grasp.
If you're interested, the controls go even deeper to reveal tricks that players can perform while outpacing the wave. You can go into a tubing position while underneath a wave crest or even perform aerial tricks using the "R," "E" and "D" keys at the precise moments for major points.
Wipe out!
When you feel confident in your virtual surfing abilities, you can test those skills against opponents. However, the matches are asynchronous exchanges of best times rather than real-time races to the finish. Players perform their best runs, tricks and all, and compare the results to determine the winner. As you win matches and improve your skills, your rating will increase. But the more matches you lose, the more your rating will decrease, creating a sort of balance in the matchmaking system for everyone. In other words, you'll almost always compete with players of your skill level.
Players can buy boosts to their skills through either a credit card or PayPal to temporarily increase their speed and reduce their likelihood of wiping out, though nothing will do you better than practice in such a game. You can battle opponents 10 times a day at no charge, but after that matches will either cost money or require you to request them from friends. Boosts can be requested via friends as well, but focusing on requesting more matches to gain more experience looks to be a sound decision.
YouRiding has struck gold when it comes to skill-centric Facebook gaming, but Bodyboarder Battle could benefit from better visuals. Regardless, if you're looking for a social game that's going to test your abilities rather than your patience or dedication, then this is a fine place to start your search.
Click here to play Bodyboarding Battle on Facebook Now >
Are you more a fan of easier social games or those that require skill? Do you think that skill-based games have a chance at widespread success on Facebook?
There is a small group of Facebook gamers, mostly refugees of FarmVille and CityVille, that has been clamoring for a game that requires real skill. While there are plenty out there already, Bodyboarding Battle, by French developer YouRiding, is a worthy addition to that small list. The game doesn't look the best with its plain UI, and it appears that the major focus in its graphical push was toward the look of the waves--so much so that the other elements, such as your rider, lack detail. Regardless, Bodyboarding Battle rises to the challenge in gameplay, although there is a steep learning curve.
Luckily, anyone who has played games like Trials will feel right at home with the general idea of this game. Players, using the arrow keys, must out-board a wave while maintaining a balance between speed and, well, balance. It sounds easy enough, but the game reads extremely subtle key presses, meaning that delicate control is the key to victory in Bodyboarding Battle.
Gallery: YouRiding Bodyboarding Battle
Your rider appears in the distance, approaching the wave in the foreground of the scene. As he nears the crest of the wave, you must hold the "down" key and then the "right" key to take off ahead of the way. However, if you don't quickly establish a balance between speed and footing, you'll wipe out for sure. This is done by, while holding the right arrow key at all times, pressing the "up" and down arrow keys with slight, rhythmic strokes that both keep your boarder afloat and ahead of the wave. While it makes for a brilliant test of skill, the whole scheme takes some time to grasp.
If you're interested, the controls go even deeper to reveal tricks that players can perform while outpacing the wave. You can go into a tubing position while underneath a wave crest or even perform aerial tricks using the "R," "E" and "D" keys at the precise moments for major points.
Wipe out!
When you feel confident in your virtual surfing abilities, you can test those skills against opponents. However, the matches are asynchronous exchanges of best times rather than real-time races to the finish. Players perform their best runs, tricks and all, and compare the results to determine the winner. As you win matches and improve your skills, your rating will increase. But the more matches you lose, the more your rating will decrease, creating a sort of balance in the matchmaking system for everyone. In other words, you'll almost always compete with players of your skill level.
Players can buy boosts to their skills through either a credit card or PayPal to temporarily increase their speed and reduce their likelihood of wiping out, though nothing will do you better than practice in such a game. You can battle opponents 10 times a day at no charge, but after that matches will either cost money or require you to request them from friends. Boosts can be requested via friends as well, but focusing on requesting more matches to gain more experience looks to be a sound decision.
YouRiding has struck gold when it comes to skill-centric Facebook gaming, but Bodyboarder Battle could benefit from better visuals. Regardless, if you're looking for a social game that's going to test your abilities rather than your patience or dedication, then this is a fine place to start your search.
Click here to play Bodyboarding Battle on Facebook Now >
Are you more a fan of easier social games or those that require skill? Do you think that skill-based games have a chance at widespread success on Facebook?
Nhãn:
BodyBoard,
BodyBoarding,
Bodyboarding Battle,
facebook games,
facebook+game,
facebookgame,
preview,
social games,
surf,
surfing,
youriding
Thứ Năm, 22 tháng 12, 2011
Meteor Games wants to be the Nintendo of Facebook games, not just "for moms"
While Meteor Games may be a name that's foreign to most Facebook gamers, with just 1.1 million monthly active users across their entire catalog of Facebook games, that doesn't mean their games aren't successful. Just ask CEO Zac Brandenburg. According to Forbes, Meteor finds success in their Facebook games (including their most popular - Island Paradise) because they're more focused on the long-term when designing a game, rather than on instant success.
"The feature set is much more than a simple compulsion loop," says Brandenberg, "You need to have different things for players to do, centered around what the plot is going to be." In an upcoming branded game, released with Viacom, we'll apparently see that ideology in full effect. Meteor is currently working on three games that are "close to launch," but Brandenburg didn't reveal specific details about any of them, other than the fact that they may be "fantasy-themed."
We do know the company's end goal, however: to focus on the middle section of gamers. "We don't think like Kabam with hard core games and we are also not just casual games for moms. There is a middle ground - like with Nintendo. There's a huge audience in the middle. We're going to draw from the hard core elements and the super casual side." Brandenburg says that games don't need massive audiences to be successful, so long as you've given players a high quality experience that engages them over the long term. Of course, high-paying users don't hurt either.
While Brandenburg refrained from using the term "whales," Meteor apparently does have them, and in droves. In Meteor's case, whales are gamers that spend over $1,000 a year on their games, while a handful of Super Whales in each game spend over $10,000 - that's a lot of premium currency!
Even with all of that being said, Brandenburg made it clear that the company's focus isn't so much on a game's social aspects, but on making an individual user want to come back to the experience just to play the game. "You only play if you actually want to not because your friends want you to. Then you have a smaller audience but the audience may spend 50 times what another gamer (on a different game) spends. You can have a lot of success there."
When Meteor Games announces more details about their three upcoming titles (including the branded game with Viacom), we'll make sure to let you know.
Are you an active player of Meteor's games like Island Paradise and Ranch Town? Would you have more fun in a Facebook game if there was more focus on your own experience with the story, rather than on always asking for help from your friends?
"The feature set is much more than a simple compulsion loop," says Brandenberg, "You need to have different things for players to do, centered around what the plot is going to be." In an upcoming branded game, released with Viacom, we'll apparently see that ideology in full effect. Meteor is currently working on three games that are "close to launch," but Brandenburg didn't reveal specific details about any of them, other than the fact that they may be "fantasy-themed."
We do know the company's end goal, however: to focus on the middle section of gamers. "We don't think like Kabam with hard core games and we are also not just casual games for moms. There is a middle ground - like with Nintendo. There's a huge audience in the middle. We're going to draw from the hard core elements and the super casual side." Brandenburg says that games don't need massive audiences to be successful, so long as you've given players a high quality experience that engages them over the long term. Of course, high-paying users don't hurt either.
While Brandenburg refrained from using the term "whales," Meteor apparently does have them, and in droves. In Meteor's case, whales are gamers that spend over $1,000 a year on their games, while a handful of Super Whales in each game spend over $10,000 - that's a lot of premium currency!
Even with all of that being said, Brandenburg made it clear that the company's focus isn't so much on a game's social aspects, but on making an individual user want to come back to the experience just to play the game. "You only play if you actually want to not because your friends want you to. Then you have a smaller audience but the audience may spend 50 times what another gamer (on a different game) spends. You can have a lot of success there."
When Meteor Games announces more details about their three upcoming titles (including the branded game with Viacom), we'll make sure to let you know.
Are you an active player of Meteor's games like Island Paradise and Ranch Town? Would you have more fun in a Facebook game if there was more focus on your own experience with the story, rather than on always asking for help from your friends?
Thứ Sáu, 9 tháng 12, 2011
Digital Chocolate's Galaxy Life on Facebook has quite a deceiving title
Galaxy Life on Facebook
When you hear the words "Galaxy Life," what do you think? We don't know about you, but that sure sounds like living out life across the galaxy. No one ever said anything about epic intergalactic battles against friends and "the sinister dark forces." Nevertheless, that's what you'll be up to in Digital Chocolate's new strategy game game for Facebook and web, Galaxy Life.
The San Mateo, Calif.-based social game developer, best known for games like Millionaire City and Zombie Lane, launched the game simultaneously on Facebook and its own website in an effort to increase its reach. Galaxy Life lets players become leader of a colony of aliens called Starlings that look to create a peaceful planet amidst sinister (and ambiguous) dark forces. Players will vie for dominance over the new found territory amongst friends, or frenemies, both known and anonymous.
Of course, you'll do so by creating daunting armies and stalwart defensive structures with which to attack opposing colonies and defend your own. Players can also create alliances with fellow players--yup, this sounds like a strategy game, all right. Galaxy Life sounds like more of the same on paper, but its Facebook-connected social features are optional. If you decide to play on Digital Chocolate's website, you can build a network of friends without Facebook.
Galaxy Life in Action
"We've created a groundbreaking sci-fi game with great competitive and cooperative elements, along with fantastic characters," Digital Chocolate president Marc Metis said in a release. "Galaxy Life takes the best elements of the strategy and space genres to create an immersive game that players can engage with across different platforms."
At first glance, Galaxy Life has a ton of character, with smooth animations, fun tunes and sounds, and adorable artwork. However, the play hook doesn't seem all too different from games like Kabam's Edgeworld or Kixeye's War Commander. That said, this could change in due time. But give it a shot: This cartoon-like take on the genre could be your cup of tea.
When you hear the words "Galaxy Life," what do you think? We don't know about you, but that sure sounds like living out life across the galaxy. No one ever said anything about epic intergalactic battles against friends and "the sinister dark forces." Nevertheless, that's what you'll be up to in Digital Chocolate's new strategy game game for Facebook and web, Galaxy Life.
The San Mateo, Calif.-based social game developer, best known for games like Millionaire City and Zombie Lane, launched the game simultaneously on Facebook and its own website in an effort to increase its reach. Galaxy Life lets players become leader of a colony of aliens called Starlings that look to create a peaceful planet amidst sinister (and ambiguous) dark forces. Players will vie for dominance over the new found territory amongst friends, or frenemies, both known and anonymous.
Of course, you'll do so by creating daunting armies and stalwart defensive structures with which to attack opposing colonies and defend your own. Players can also create alliances with fellow players--yup, this sounds like a strategy game, all right. Galaxy Life sounds like more of the same on paper, but its Facebook-connected social features are optional. If you decide to play on Digital Chocolate's website, you can build a network of friends without Facebook.
Galaxy Life in Action
"We've created a groundbreaking sci-fi game with great competitive and cooperative elements, along with fantastic characters," Digital Chocolate president Marc Metis said in a release. "Galaxy Life takes the best elements of the strategy and space genres to create an immersive game that players can engage with across different platforms."
At first glance, Galaxy Life has a ton of character, with smooth animations, fun tunes and sounds, and adorable artwork. However, the play hook doesn't seem all too different from games like Kabam's Edgeworld or Kixeye's War Commander. That said, this could change in due time. But give it a shot: This cartoon-like take on the genre could be your cup of tea.
Nhãn:
Digital Chocolate,
facebook games,
facebook strategy games,
galaxy life,
galaxy life facebook,
galaxy life web,
social games,
Strategy game
Thứ Ba, 11 tháng 10, 2011
Study: Social games will make $5.6 billion outside Facebook by 2014
Maybe there's a future for social games beyond Facebook, after all. That is, of course, if you ask the right people. A study by SuperData Research and commissioned by Viximo, a leading social games platform, estimates that social games that exist outside of Facebook's grubby paws will reel in a whopping $5.6 billion in revenue by 2014. Non-Facebook social games are expected to reach $3.2 billion in revenue this year alone.
While it's important to keep in mind just who commissioned this study, we should at least consider that social games do exist on other platforms around the globe. In fact, the study reports to have found that Asia is the largest market for social games, and that Facebook accounts for a third of all social network traffic around the world. The SuperData study made these estimations based on 774,158 unique transactions by 152,159 individuals in the six-month period ending on June 1, 2011.
From that, the study found that the largest western nations for social gaming aren't even in North America, but are Russia and Brazil with 35 million and 32.6 million players, respectively. "The social web beyond Facebook is often overlooked when it comes to games and applications," Viximo CEO Dale Strang said in a release. As it turns out, social networks beyond Facebook represent a non-trivial--in fact, significant--and fertile ground for games and apps."
With global competitors like Google+, the Mobage network and whatever in the world Gree is cooking up with OpenFeint, Strang certainly has a point. And let's not forget the number of developers and publisher across the globe that are quickly gaining notoriety like wooga, Nordeus and Spil Games. Facebook, it looks like you're surrounded.
Do you think Facebook will become less important for social game creators as competitors rise? How do you think Facebook will adapt to the growing competition? Sound off in the comments. Add Comment
While it's important to keep in mind just who commissioned this study, we should at least consider that social games do exist on other platforms around the globe. In fact, the study reports to have found that Asia is the largest market for social games, and that Facebook accounts for a third of all social network traffic around the world. The SuperData study made these estimations based on 774,158 unique transactions by 152,159 individuals in the six-month period ending on June 1, 2011.
From that, the study found that the largest western nations for social gaming aren't even in North America, but are Russia and Brazil with 35 million and 32.6 million players, respectively. "The social web beyond Facebook is often overlooked when it comes to games and applications," Viximo CEO Dale Strang said in a release. As it turns out, social networks beyond Facebook represent a non-trivial--in fact, significant--and fertile ground for games and apps."
With global competitors like Google+, the Mobage network and whatever in the world Gree is cooking up with OpenFeint, Strang certainly has a point. And let's not forget the number of developers and publisher across the globe that are quickly gaining notoriety like wooga, Nordeus and Spil Games. Facebook, it looks like you're surrounded.
Do you think Facebook will become less important for social game creators as competitors rise? How do you think Facebook will adapt to the growing competition? Sound off in the comments. Add Comment
Nhãn:
facebook games,
facebook games revenue,
social games,
social games revenue,
superdata,
viximo,
viximo social games revenue study,
viximo social games study
Top 25 Facebook Games - October 2011: FarmVille falls even further
FarmVille I Quit
Things are just not looking up in the world of digital agriculture. This month, FarmVille gets knocked down yet another spot to fourth place with nearly 35.4 million monthly players, ousted by Zynga's brand new Adventure World. Admittedly, we were afraid of what would happen to the Zynga Boston debut given its terribly slow start, but it has amassed 35.7 million monthly players. (Keep in mind that FarmVille still has more daily players than Adventure World.)
The massive developer's two most popular Facebook games are now CityVille--still at number one with 74.6 million monthly players--and Adventure World in third place. That leaves The Sims Social, arguably the biggest upset in Facebook gaming since, well, Zynga first beat itself at its own game, trailing close behind at number two with 66.5 million monthly players. Many wonder whether EA's wildly successful Facebook game can completely beat Zynga, and at the moment it seems to have peaked, according to AppData.
Top 25 Facebook Games October
Aside from FarmVille seemingly nearing the end of its life on top despite even a new expansion, Lighthouse Cove, it looks like Zynga's most threatening competitors are solidifying their positions. As games like Gaia Online's Monster Galaxy drop over 10 places from the list completely and Cie Games's Car Town are knocked from the list one a few of the little guys remain. Ninja Saga hangs tight on the list, dropping one spot to 23rd place with 5.9 million players, while Social Point makes a major dent in the charts with Social Empires gaining over 2 million players to hit the 18 spot.
Other than Playtika's Slotomania at number 19 and King.com even bumping one spot up to 20th place with Bubble Saga, it's important to notice what's happening here. Aside from a few strong and likely savvy smaller developers, the Top 25 is slowly becoming dominated by the biggest names in social gaming. The giants of Facebook gaming are asserting their supremacy just as they did in the traditional games space, and it's likely only going to get harder for indie creators to find this level of success on Facebook. Hey, there's always Google+ Games, right?
[Source and Image Credit: Inside Social Games]
Do you think FarmVille has seen it's best days already? Do you think new independent developers still have a chance at hitting the Top 25? Sound off in the comments. Add Comment
Things are just not looking up in the world of digital agriculture. This month, FarmVille gets knocked down yet another spot to fourth place with nearly 35.4 million monthly players, ousted by Zynga's brand new Adventure World. Admittedly, we were afraid of what would happen to the Zynga Boston debut given its terribly slow start, but it has amassed 35.7 million monthly players. (Keep in mind that FarmVille still has more daily players than Adventure World.)
The massive developer's two most popular Facebook games are now CityVille--still at number one with 74.6 million monthly players--and Adventure World in third place. That leaves The Sims Social, arguably the biggest upset in Facebook gaming since, well, Zynga first beat itself at its own game, trailing close behind at number two with 66.5 million monthly players. Many wonder whether EA's wildly successful Facebook game can completely beat Zynga, and at the moment it seems to have peaked, according to AppData.
Top 25 Facebook Games October
Aside from FarmVille seemingly nearing the end of its life on top despite even a new expansion, Lighthouse Cove, it looks like Zynga's most threatening competitors are solidifying their positions. As games like Gaia Online's Monster Galaxy drop over 10 places from the list completely and Cie Games's Car Town are knocked from the list one a few of the little guys remain. Ninja Saga hangs tight on the list, dropping one spot to 23rd place with 5.9 million players, while Social Point makes a major dent in the charts with Social Empires gaining over 2 million players to hit the 18 spot.
Other than Playtika's Slotomania at number 19 and King.com even bumping one spot up to 20th place with Bubble Saga, it's important to notice what's happening here. Aside from a few strong and likely savvy smaller developers, the Top 25 is slowly becoming dominated by the biggest names in social gaming. The giants of Facebook gaming are asserting their supremacy just as they did in the traditional games space, and it's likely only going to get harder for indie creators to find this level of success on Facebook. Hey, there's always Google+ Games, right?
[Source and Image Credit: Inside Social Games]
Do you think FarmVille has seen it's best days already? Do you think new independent developers still have a chance at hitting the Top 25? Sound off in the comments. Add Comment
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Thứ Ba, 4 tháng 10, 2011
Baseball Superstars: The League goes for a grand slam on Facebook
Just in time for the playoff season in the states (Philadelphia NL East Champs! ... sorry), Gamevil has released its very own baseball simulator on Facebook, Baseball Superstars: The League. The Korean and Los Angeles-based developer best known for the Zenonia series of RPGs (role-playing games) on the iPhone released this social version of its hit baseball sims on iOS.
Of course, EA Sports and Playfish have already staked their claim to the sub genre on Facebook with World Series Superstars, but already Gamevil has one thing going for it: global multiplayer. That's right, once you choose your team's name, logo and specialty between Power, Accuracy and Speed, you can jump into games immediately with anyone playing the game.
While you will certainly need Facebook friends to play in Exhibition games, those looking for a fast and easy Quick Play game, the world's digital baseball managers await you. There's also a Home Run Derby mode as well as full-blown tournaments, which are coming soon. And the gameplay is surprisingly interactive, having players actually swing at pitches with clicks.
Baseball Superstars Logo
Baseball Superstars features a full-blown pitching system as well, in which players select from a variety of pitches and choose exactly where they land in or around the strike zone. There are also a number of commands you can give to base runners to attempt to steal bases. All in all, this looks like an impressively full-featured baseball game on Facebook at launch.
While much of the game has players tweaking their stadiums like most sports games on Facebook, it's the actually Quick Plays and Exhibition games that are the meat and potatoes of Baseball Superstars, and what could make this game a competitor to existing social sports games. "It builds upon our years of strategic advances in the global games market, and shows that we can adapt and offer a unique yet competitive social games experience," VP and head of Gamevil USA Kyu Lee said in a release.
Baseball Superstars gameplay
Baseball Superstars is just Gamevil's second release on Facebook after Train City, which didn't do so hot, according to AppData. Considering the hype train that is US baseball in September and October, baseball fans (the closet Facebook game-loving ones, at least) are going to be on the hunt for a new experience on Facebook.
And it looks like Gamevil will be there to meet them with a Facebook game that actually focuses on, you know, the baseball? Hey, the second time can still be a charm, too, right?
Click here to play Baseball Superstars: The League on Facebook Now >
Have you tried this new baseball Facebook game yet? What do you think of Gamevil's second entry into the Facebook game space, and what about their existing iOS games? Sound off in the comments. Add Comment
Of course, EA Sports and Playfish have already staked their claim to the sub genre on Facebook with World Series Superstars, but already Gamevil has one thing going for it: global multiplayer. That's right, once you choose your team's name, logo and specialty between Power, Accuracy and Speed, you can jump into games immediately with anyone playing the game.
While you will certainly need Facebook friends to play in Exhibition games, those looking for a fast and easy Quick Play game, the world's digital baseball managers await you. There's also a Home Run Derby mode as well as full-blown tournaments, which are coming soon. And the gameplay is surprisingly interactive, having players actually swing at pitches with clicks.
Baseball Superstars Logo
Baseball Superstars features a full-blown pitching system as well, in which players select from a variety of pitches and choose exactly where they land in or around the strike zone. There are also a number of commands you can give to base runners to attempt to steal bases. All in all, this looks like an impressively full-featured baseball game on Facebook at launch.
While much of the game has players tweaking their stadiums like most sports games on Facebook, it's the actually Quick Plays and Exhibition games that are the meat and potatoes of Baseball Superstars, and what could make this game a competitor to existing social sports games. "It builds upon our years of strategic advances in the global games market, and shows that we can adapt and offer a unique yet competitive social games experience," VP and head of Gamevil USA Kyu Lee said in a release.
Baseball Superstars gameplay
Baseball Superstars is just Gamevil's second release on Facebook after Train City, which didn't do so hot, according to AppData. Considering the hype train that is US baseball in September and October, baseball fans (the closet Facebook game-loving ones, at least) are going to be on the hunt for a new experience on Facebook.
And it looks like Gamevil will be there to meet them with a Facebook game that actually focuses on, you know, the baseball? Hey, the second time can still be a charm, too, right?
Click here to play Baseball Superstars: The League on Facebook Now >
Have you tried this new baseball Facebook game yet? What do you think of Gamevil's second entry into the Facebook game space, and what about their existing iOS games? Sound off in the comments. Add Comment
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